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map making basics

Posted: Sun Sep 10, 2006 7:14 am
by FasterBlaster
Ok I'm gonna attempt to make my own map, but I got a few questions...

1. How do you "clear out" a level so that you basically just have a nice clear area to work with?

2. How do you go about adding walls and manipulating them to be positioned exactly where you want them?

Posted: Sun Sep 10, 2006 8:01 am
by xXxCocoFangxXx
You can't make Halo 2 Maps.

Posted: Sun Sep 10, 2006 8:52 am
by t_mann05
you can create new maps using machines,scenery, or bsp's from single player......just spawn everything in the sky and begin building....use entity's bsp viewer to move it all around after you've spawned it all.

Take a look at mods such as "Aireal" and "Citadel" and "Sentinel Base" and many others.

Posted: Sun Sep 10, 2006 10:09 am
by a mammoth
You have to null all the shader from the BSP. For making walls you can take a nice flat piece of scenery, then position it in the BSP viewer.

Posted: Sun Sep 10, 2006 11:26 am
by FasterBlaster
Wow thanks for all the quick replies guys... I really appreciate the help.

Sorry for sounding like such a noob, but how would I go about spawning things in the sky?

Posted: Sun Sep 10, 2006 11:43 am
by a mammoth
http://files.halomods.com/viewtopic.php ... 7be6d35e3b theres a nice tut, with scenery though you have to take a mach and change its hlmt to that of your scenery to get it to have collision, then refrence your mach to the itmc.

Posted: Sun Sep 10, 2006 2:41 pm
by FasterBlaster
Thank you very much for your help guys.

Anyone know of any good flat scenery to use that could be easily be skinned to a solid color?