Adding scenery.
Posted: Wed Sep 06, 2006 10:18 am
Im trying to add some scenery into my map using the scenery pallete/placement reflexives so i followed this tutorial i found
But when i do this they dont show up in the bsp viewer and when i start the map it freezes when i get to the part of the map where i changed the cords to.1. go to scnr tag
2. go to clone chunk
3. clone 1 chunk for the pallet and as many as you want for placement and after all that click add meta to map to finalize the cloning process
4. go back to scnr tag and right click then click display>idents
5. find the scenery idents and then select the scenery pallet ident (its usually the last one because that is the most recently added ident so its obviously the last)
6. swap it out for the fire
7. go to the meta editor and scroll down till you find scenery placement
8. all the new placements you added should be swapped with the new pallet that is referencing the fire. to do this you must change the number in the first box (int 16 ---------- scenery chunk #) to the correct pallet. For example for scenery placement reflexive 0 the scenery chunk number is 0. this means that reflexive 0 is using chunk 0 which is objects\multi\flag_base\flag_base. basically if you change this number to whatever the chunk number is for your fire one of the flag bases will be fire. so what you want to do is find the reflexive for the duped placemrnts and change that number to the pallet number for the fire. then at the top click save. then go back to the reference editor.
9. go to the bsp viewer and move the new placements around as you see fit
10. resign and FTP