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move the warthog horg
Posted: Thu Aug 31, 2006 11:08 am
by RadisH
there is away to move the horn from original position? have search in bone but not have fuond (or missing) nothing about horn
tnx
Posted: Thu Aug 31, 2006 11:19 am
by a mammoth
Its a marker I believe, look in those.
Posted: Thu Aug 31, 2006 11:45 am
by xzodia
nope as far as we know its impossible
Posted: Thu Aug 31, 2006 12:00 pm
by RadisH
ok tnx

Posted: Thu Aug 31, 2006 12:00 pm
by lordbunson
You could just change where the projectile leaves. So if I wanted my warthog horn to launch a elephant, but the elephant spawns inside the hog, blowing it up I would change the coordinates of where the elephant spawned so that it would spawn the elephant from the sky.
Posted: Thu Aug 31, 2006 12:10 pm
by RadisH
yes but unfortunally have swap the horn with scorpion's turret and
http://www.halomods.com/forums/viewtopic.php?t=42904
Posted: Thu Aug 31, 2006 4:26 pm
by turk645
actually there is a marker for the gun position. i would go on but im on an OSK.
Posted: Fri Sep 01, 2006 6:30 am
by Snaku
If you wanna' move the scorpion turret, go into the turret's mode tag and move the position of the first bone. All it's markers and its coll will go with it. And since the scorpion turret has a marker for firing, the firing position will move too.
Perhaps I misunderstood... did you mean you just swapped the weap? In that case, I suppose you could change one of the hog's markers to "primary_trigger" (that's the marker the tank shell uses--the chaingun part of it uses "secondary_trigger"). Once you've got a marker renamed, try moving it. Not sure it'll work, but it's worth a shot.
Posted: Fri Sep 01, 2006 2:19 pm
by xzodia
if youll recall that doesnt work snaku theres a bitmask stooing it somewhere in the weap tag
Posted: Fri Sep 01, 2006 2:45 pm
by turk645
there is a string id in the vehi that is set false for view and is the gun placement marker, on the hog it is just called gun. so in the mode of the hog just change an unused or pointless marker like the antenna to gun and you will be able to move the gun placement.
Posted: Sat Sep 02, 2006 7:36 am
by Snaku
xzodia wrote:if youll recall that doesnt work snaku theres a bitmask stooing it somewhere in the weap tag
Um... I don't know what that means. Still have no idea what a bitmask is.
Anyway, when I made the Stingray, I was able to move the tank turret's projectiles around with those markers. However, I don't know if it'll work when putting the weap in place of the hog's horn... or if any other weapons are set to or can be set to spawn their proj's from a marker.
Posted: Sun Sep 03, 2006 6:00 am
by xzodia
snaku wrote:xzodia wrote:if youll recall that doesnt work snaku theres a bitmask stooing it somewhere in the weap tag
Um... I don't know what that means. Still have no idea what a bitmask is.
Anyway, when I made the Stingray, I was able to move the tank turret's projectiles around with those markers. However, I don't know if it'll work when putting the weap in place of the hog's horn... or if any other weapons are set to or can be set to spawn their proj's from a marker.
bitmask = ticky box's
the hog horns proj spawn position cannot be changed because a bitmask value is set to make it spawn from the origon of the weapon no matter what
and the weap cant be moved cause it doesnt have a marker
i dont know about the tank
Posted: Sun Sep 03, 2006 1:14 pm
by turk645
listen to me, there is a marker reference in the hog that tells the horn where to be. its just that the marker isnt on the hog mode so you would have to add it manually. just change the string id of the antenna to gun and you will be able to move the hog horn or what ever gun you put on it.
Posted: Sun Sep 03, 2006 11:39 pm
by Snaku
Are you sure it's gun? Wouldn't it more likely be "primary_trigger?" I say that, 'cuz that's what the scorpion turret uses.
Have you tried it yet, Turk? Cuz that would be cool if it worked--one more problem solved.
Posted: Tue Sep 05, 2006 4:41 am
by turk645
what you are thinking of is the projectile location marker, i would know because of my quint shot ghost i made. Its gun because i swapped the horn for a rocket and then moved the gun marker and it put the rocket launcher near the back of the hog shooting up.
Posted: Tue Sep 05, 2006 7:37 pm
by Snaku
Ah yes. The projectile marker wouldn't work unless you did it on the weapon, not the vehicle.
So the gun marker works then? That's awesome. I should go update my tut with that info.
Posted: Wed Sep 06, 2006 4:24 am
by turk645
when i get home i need to remember to add that to the TRP.
Posted: Wed Sep 06, 2006 8:43 am
by xzodia
add what?
Posted: Wed Sep 06, 2006 2:17 pm
by turk645
name the gun marker reference on the TRP.