How can I move a stationary turret's spawn point?

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andystav





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Joined: Mon Aug 07, 2006 9:56 am

How can I move a stationary turret's spawn point?

Post by andystav »

Here's the story: I was making a simple mod (just some vehicle injections and projectile swaps). When I went into the map, Coagulation, to test, the stationary human turret from blue base was floating next to red base. I tried entity's BSP viewer, but couldn't see the turret on the map (I had everything viewable, including vehicles). Anyway, does anyone know how I can move the turret back ontop of blue base?
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Scoliosis




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Post by Scoliosis »

your best bet is to go to the scnr tag and go to the meta editor. Go to the netgame and scrool to the last 2 chunks. Change their dependencies to an ITMC. The go to the bsp viewer and view collections and move the turret back. Then go back to the meta editor and change their dependencies back to null. Changing it to an ITMC at first will allow it to be viewed in the BSP viewer
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