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How do I get a certain MP elite variation?

Posted: Wed Aug 30, 2006 9:50 pm
by Mustang68
Alright. I've asked this numerous times, but I'm not angry at anyone, just frustrated about getting this to work. Ok...down to the problem

This is what I want my MP model of the Elite to look like:
Image



I've heard two ways so far about going through with it. One with using Entity and one with Insolence. So, to negate any further confusion (hopefully), I've included two pictures of the elite.hlmt, one of each program!




ENTITY (with the newest plugins from HaloPlugins.com)
Image





INSOLENCE
Image




Now to my question. The first pic is what I want my MP elite models to show up as in my *.map. Now then, hopefully I took screenies of the exact parts of the plugins used, so that someone could direct me in a fashion to finally get my elite model working in MP. THANKS!!! :D

Posted: Thu Aug 31, 2006 4:29 am
by turk645
isnt that my entity pic? if so that isnt the latest hlmt.ent. Also im guessing that setting the 0 to 1 didnt gwt what you wanted?

Posted: Thu Aug 31, 2006 4:34 am
by Mustang68
this is the screenie you gave me turk

Image


I took one of my GUI and tried to compared. I tried messing around with that value, but nothing was working. :( I'm just stupid since I can't get this to work at all. This is the only thing holding me back from moving on ahead with my mod.


Am I suppose to do something else than just change that value?
I only have the elite.hlmt in my *.map, not the elite.bipd. And the elite_mp's bipd tag is repathed to the elite.hlmt.

Image

Posted: Thu Aug 31, 2006 4:39 am
by turk645
IF i go online at my house or update the ent at my friends house today, i will be able to give you a better picture of the entity plugin and the way i change it.

Posted: Thu Aug 31, 2006 8:03 pm
by Mustang68
Alright. I think I've sadly reached the point of defeat with myself. HAHA!
Anyways! I'm going to nicely request assistance from someone. Therefore, I humbly request a patch for any MP map that makes the elite models turn up like the one in my first post (at the top). So if ANYBODY can be kind enough by accepting this request, I would extremely, extremely appreciate it! THANK YOU!!! :o

Posted: Fri Sep 01, 2006 3:56 am
by turk645
i just remembered another way, mess with the LOD information. If you look through the chunks of the lod info you should find the numbers for the counsil helmet, once you have that number paste it over all the base helmet numbers.