Breaking 50 Multiplayer map limit
Posted: Thu Aug 17, 2006 1:55 pm
Most people say that this cannot be done, but I say that anything can be done if you put your mind to it. I have been trying to do this for a couple of days now and I have not have full sucess, but had some. I opened the mainmenu.map in Entity 1.1.7 (My Entity 1.2.1 won't open any mainmenu(s) for some reason) and went down to the matg section. I clicked globals/globals, and then right clicked and hit clone chunk. I went to the bottom + and clicked it, and then the sub one. Then I went down to the Multiplayer Reflexive and clicked its +. I went down to "Chunk - Number: 49 - Name: multiplayer49.bitm - Size: 3172" and Cloned Chunk and made 2 more. I noticed that this increased the number of possible maps in the Meta Editor. After I signed, FTP, and tested this, it would not load the start screen. (I did clear my Cache)
I was wondering if anyone knew why it would not load. Is there like a matg size value that has to be exact or am I just heading down a road with a dead end? I hope this goes somewhere toward breaking the limit, because I am tired of have to pick and choose between which good maps I want and which I don't.
Being able to have 100 maps would be awsome for me. (I know some people will disagree, but lets not argue)
I was wondering if anyone knew why it would not load. Is there like a matg size value that has to be exact or am I just heading down a road with a dead end? I hope this goes somewhere toward breaking the limit, because I am tired of have to pick and choose between which good maps I want and which I don't.
