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Add new indipendent warthog
Posted: Wed Aug 16, 2006 9:31 am
by RadisH
hi
someone can explain me how add new warthog. im want add new warthog for mod something without take effect over "original" warthog.
have search and try more method but nothing, the map freeze. please help me
Posted: Wed Aug 16, 2006 9:40 am
by xzodia
use entity or insolence to duplicate the warthog
Posted: Wed Aug 16, 2006 10:10 am
by RadisH
yes have do with entity, but the map freeze
- have duplicate [hlmt] warthog,
- duplicate [vehi] warthog and change its hlmt dependency with new before duplicate
- swap new [vehi] warthog with [itmc] rocket

Posted: Wed Aug 16, 2006 10:16 am
by xzodia
it didnt freeze when i did it

Posted: Wed Aug 16, 2006 1:09 pm
by Scoliosis
Ahh yes i know this all to well. You see on some maps (for me anyways) i can dupe a warthog but not a spectre (such as my waterworks) however on my coag i can dupe a spectre but not a warthog. THe solution i used...make a copy of a clean zanzibar and open it in insolence. GO to the warthog tag and rename it to warthog (1) and then using insolence transfer it over. using the build feature on entity did not work for me and using the drag and drop with entity im not sure about. If you want more then 1 new hog varient then go back to zanzibar and rename warthog (1) to warthog (2) and so forth and such with each varient you want and just drag and drop as you rename them. I dunno how it is for other people but thats how i got by my problem
Posted: Wed Aug 16, 2006 1:39 pm
by RadisH
good idea! and work perfect! tnx alot!
Posted: Wed Aug 16, 2006 10:34 pm
by Doom
Isn't there a recursivly duplicate feature in entity?
I think there is =\. You could try that.
-Doom
Posted: Thu Aug 17, 2006 12:20 am
by RadisH
have try, but ever freeze. how have explain Scoliosis i think is a coagulation problem