Working Pelican
Posted: Wed Aug 16, 2006 8:16 am
Hi, I read this tutorial on how to get a working pelican in a map.
I'll give you an easy tutorial for a flying pelican...
Step-1 Open Maps
First, open Insolence.
Now, open the multiplayer map in which you would like to play with the
driveable pelican. Also open 05a_deltaapproach.map.
Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will
drag over the other pelican vehicles for you. Navigate your way to the
pelican under the vehi tag. Drag and drop it from 05a_deltaapproach.map
to your map that you want the pelican in.
Step-3 Move Box
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. It didn't,
it just has to do a lot of file reading & writing at this point, so
let it be. When the move is done, the box will go away.
Step-4 Close Un-needed Maps
Close 05a_deltaapproach.map
Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many string indincies. Select the pelican vehicle and double click it. Then underneath the change plugins there should be the following text "IFP Plugin-"Vehi"Edit mode". Click it and it will change and say "IFP
Plugin-"Vehi"Dev mode". From there go to Unknown 11 under Reflexives.
Underneath the words "Author: Iron_Forge" There is a drop down bar with
and arrow on the right side with a bunch of numbers. We will only need
to edit 0-11. Under the 0 change the first string ID to "warthog_d".
Then you are done. Go to 1, and change the first string ID to
"spectre_p_r". Do the same for 2-10. For number 11 change the first
string ID to "warthog_g".
Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'. Then click multiplayer, and select "multiplayermultiplayer_globals.mulg". Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under that, and choose number 2 in the upper left drop down box. Double click the ID and change it to pelican, you can do the same for number 3, then there are no more tanks, only pelicans.
Step-7 Fix Encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait
10-20 seconds, usually less. Then ftp it over to your xbox and enjoy.
Note: The pelican will be flipping wildly, but if you flip it and hold
x near the drivers seat you will get in and drive.
I have a question. At step 2 when I go to drag and drop the pelican, it says, Moving this tag requires the single player shared map file. Please locate it in the following dialog window. Then I hit OK. Then I pick 05a_deltaapproach.map. Am I supposed to pick that or is it something else. After I pick it, it goes to the moving box and stays there for a long time saying Moving objects\vehicles\pelican\bitmaps\pelican.bitm..
I think I'm doing something wrong because u said the longest part should be relinking and i don't think its ever going to get there. Help please
I'll give you an easy tutorial for a flying pelican...
Step-1 Open Maps
First, open Insolence.
Now, open the multiplayer map in which you would like to play with the
driveable pelican. Also open 05a_deltaapproach.map.
Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will
drag over the other pelican vehicles for you. Navigate your way to the
pelican under the vehi tag. Drag and drop it from 05a_deltaapproach.map
to your map that you want the pelican in.
Step-3 Move Box
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. It didn't,
it just has to do a lot of file reading & writing at this point, so
let it be. When the move is done, the box will go away.
Step-4 Close Un-needed Maps
Close 05a_deltaapproach.map
Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many string indincies. Select the pelican vehicle and double click it. Then underneath the change plugins there should be the following text "IFP Plugin-"Vehi"Edit mode". Click it and it will change and say "IFP
Plugin-"Vehi"Dev mode". From there go to Unknown 11 under Reflexives.
Underneath the words "Author: Iron_Forge" There is a drop down bar with
and arrow on the right side with a bunch of numbers. We will only need
to edit 0-11. Under the 0 change the first string ID to "warthog_d".
Then you are done. Go to 1, and change the first string ID to
"spectre_p_r". Do the same for 2-10. For number 11 change the first
string ID to "warthog_g".
Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'. Then click multiplayer, and select "multiplayermultiplayer_globals.mulg". Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under that, and choose number 2 in the upper left drop down box. Double click the ID and change it to pelican, you can do the same for number 3, then there are no more tanks, only pelicans.
Step-7 Fix Encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait
10-20 seconds, usually less. Then ftp it over to your xbox and enjoy.
Note: The pelican will be flipping wildly, but if you flip it and hold
x near the drivers seat you will get in and drive.
I have a question. At step 2 when I go to drag and drop the pelican, it says, Moving this tag requires the single player shared map file. Please locate it in the following dialog window. Then I hit OK. Then I pick 05a_deltaapproach.map. Am I supposed to pick that or is it something else. After I pick it, it goes to the moving box and stays there for a long time saying Moving objects\vehicles\pelican\bitmaps\pelican.bitm..
I think I'm doing something wrong because u said the longest part should be relinking and i don't think its ever going to get there. Help please