Page 1 of 1

How do i add a working pelican into a map?

Posted: Sat Aug 12, 2006 8:00 am
by sharpshot7
How do i add a pelican and other normally non-driveable vehicles into a map and have them driveable and so people can sit in the back?

Posted: Sat Aug 12, 2006 8:53 am
by xzodia
in the vehi tag go to the seats reflexive and change the 1st stringid to warthog_p or something take a look at other vehi's which are driveable and use one of their names

do that for every chunk

Posted: Sat Aug 12, 2006 10:14 am
by KClaisse
IS there anyway yet to stop it from going crazy when it spawns or when you flip it?

Posted: Sat Aug 12, 2006 10:19 am
by a mammoth
yes there is...

Posted: Sat Aug 12, 2006 10:26 am
by KClaisse
would you enlighten me... please. My friends are dying because of that pelican.... :(

Posted: Sat Aug 12, 2006 10:42 am
by [users]MrBalll
Spawn it on top a [mach].

Posted: Sat Aug 12, 2006 11:38 am
by KClaisse
So like for example in Zanibar I would spawn it in place of the gate? Or I duplicate the gate and move it with Entity?

Posted: Sat Aug 12, 2006 11:44 am
by sharpshot7
So how do i stop it from fliping everywhere? Also, will the whole pelican be solid and can i walk in the little spot for the passengers?

Posted: Sat Aug 12, 2006 11:55 am
by SyrinEldarin
What Ball ment was to spawn a [mach] platform, then spawn the pelican ON TOP of that platform. Pelicans have proper [mach] collision, but the [sbsp] collision is messed up. And yes, the entire pelican is solid.

Posted: Sat Aug 12, 2006 12:02 pm
by sharpshot7
would a containment bridge work?

Posted: Sat Aug 12, 2006 12:03 pm
by KClaisse
Any suggestions on where to find a mach platform. My whole idea was to spawn the pelican on a platform in the ocean so this goes right along what my plan is already.

EDIT:

Sharpshot that is a great idea. Maby at 5 or 6 chuncks of it in the scnr tag with entity and then spawn them all next to each other.... MWUUUUHAHAHAH!!!!! This is gonna be soooooo cool! :twisted: :twisted: :twisted:

Posted: Sat Aug 12, 2006 12:09 pm
by sharpshot7
I can't figure out where i change it to make the pelican flyable and have passenger seats. Can someone explain what i would do?

Posted: Mon Aug 14, 2006 11:11 am
by sharpshot7
Can someone please help me figure out where i find what to change.

Posted: Tue Aug 15, 2006 10:41 am
by Doom
This is for the pelican. The process is simialr for all the other non normally driven vehicles
I'll give you an easy tutorial for a flying pelican...
Step-1 Open Maps
First, open Insolence.
Now, open the multiplayer map in which you would like to play with the
driveable pelican. Also open 05a_deltaapproach.map.

Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will
drag over the other pelican vehicles for you. Navigate your way to the
pelican under the vehi tag. Drag and drop it from 05a_deltaapproach.map
to your map that you want the pelican in.

Step-3 Move Box
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. It didn't,
it just has to do a lot of file reading & writing at this point, so
let it be. When the move is done, the box will go away.

Step-4 Close Un-needed Maps
Close 05a_deltaapproach.map

Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many string indincies. Select the pelican vehicle and double click it. Then underneath the change plugins there should be the following text "IFP Plugin-"Vehi"Edit mode". Click it and it will change and say "IFP
Plugin-"Vehi"Dev mode". From there go to Unknown 11 under Reflexives.
Underneath the words "Author: Iron_Forge" There is a drop down bar with
and arrow on the right side with a bunch of numbers. We will only need
to edit 0-11. Under the 0 change the first string ID to "warthog_d".
Then you are done. Go to 1, and change the first string ID to
"spectre_p_r". Do the same for 2-10. For number 11 change the first
string ID to "warthog_g".

Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'. Then click multiplayer, and select "multiplayermultiplayer_globals.mulg". Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under that, and choose number 2 in the upper left drop down box. Double click the ID and change it to pelican, you can do the same for number 3, then there are no more tanks, only pelicans.

Step-7 Fix Encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait
10-20 seconds, usually less. Then ftp it over to your xbox and enjoy.

Note: The pelican will be flipping wildly, but if you flip it and hold
x near the drivers seat you will get in and drive.
Good Luck!

-Doom

Posted: Tue Aug 15, 2006 5:29 pm
by sharpshot7
Thanks!