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zanzi gate
Posted: Wed Aug 09, 2006 10:02 am
by S3anyBoy
1.in dothalo i extracted an internal bitmap changed it in paint converted it to a dds when i inject it it saz done injecting then i clik save and it saz this is not a valid halo map then dothalo closes and if i try to play the map i fail to load it how can i fix this?
2.how can i hexedit the zanzi gate to say "press x to selfdestruct"
3.how can i make it so that the zanzi screenpad blows up 10 seconds after opening the gate well at least there is an explosion that kills people
Posted: Fri Aug 11, 2006 2:55 pm
by a mammoth
Hex edit it with hex workshop, just search for the string "to open gate" that should find it, then just over write it with what ever you want. For the blw up thing, you could try to attach a explsion to it or script it.
Posted: Fri Aug 11, 2006 3:04 pm
by S3anyBoy
finally an answer(not a very good answer)but an answer none the less
so what about the bitmap any help there?
Posted: Sat Aug 12, 2006 12:31 pm
by KClaisse
Just a side not here but for the hex edit, you can only use the ammount of charectors that were originaly there.
I.E Needler can be changed to anything with 7 charectors.
SMG CANNOT be changed to CoolGun because CoolGun is more charectors than the origonal string.
For names that are less than the original ammount of charectors I.E Change Needler to PI just add the appropriete ammount of blank spaces to the end to make it the correct ammoudn of charectors.
I.E Change Needler to IP------
where - represents a space