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Making objects smaller

Posted: Sun Aug 06, 2006 3:59 pm
by gmsteuart
I was wondering how do i make an object smaller in size, such the zanzibar gate. Using random numbers for example how do i make it where itstead of it being 11x8 but make it 5.5x4?

Posted: Sun Aug 06, 2006 4:40 pm
by WaywornMmmmm
Edit the modle. It will still have the same collision. Also, you examples are only 2 dimensional. The gate its three dementions.

Posted: Sun Aug 06, 2006 5:44 pm
by gmsteuart
sorry about the dimensions but at least you got the point and thanks for the help

Posted: Sun Aug 06, 2006 5:58 pm
by WaywornMmmmm
No problem.

Posted: Sun Aug 06, 2006 6:08 pm
by gmsteuart
i went to the model tag adn everything but where do i go to chang ethe dimensions and stuff, could you give a short tut?

Posted: Mon Aug 07, 2006 6:22 am
by diamondman
I believe he means extract the model and edit it, as I have never seen any values in the model tag for changing size. What you do is use a program like Entity/ADI/Darkmatter and extract the models into .obj or .x format and edit in a program like 3ds MAX or Blender, or even milkshape

Posted: Mon Aug 07, 2006 7:53 am
by a mammoth
in entity, goto your mode tag and then on other plugins there should be a model resizer and resize to your liking!

Posted: Mon Aug 07, 2006 9:32 am
by gmsteuart
k thanks. the entity way worked but now it wont load the map in the bsp veiwer

Posted: Mon Aug 07, 2006 10:16 am
by a mammoth
in what version, entity beta 2.1.1 is very glicthcy with the BSP use 2.0.0.

Posted: Mon Aug 07, 2006 11:11 am
by gmsteuart
im not goin to worry about it right now, i had stuff i wanted into the map and i dont want to mess with it really, so i just erased the map, but i still have that version on my xbox which im glad. it just got gay, so i am goin to wait till next entity version comes out to mod my maps, because i had some sweet stuff. Plus its pretty much my first mod.

Posted: Mon Aug 07, 2006 11:37 am
by xxANTMANxx
hmm it sounds like your trying to make a mod like mine ;) With gates on foundation and they block the rooms? and you have a switch to open them? :lol:

Posted: Mon Aug 07, 2006 11:56 am
by gmsteuart
oh great, i guess kind of. I wanted to do all rooms but i thought i try one and see how it works. But then i thought why not one gate and this gate has a FRG behind it or something powerful! But the problem with the full rod gun is that it adds like 6mgs to the map, unless im wrong?