Fixing Gravemind

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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RadisH





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Fixing Gravemind

Post by RadisH »

im try to fix somethink in my bsp conversion.
http://files.halomods.com/viewtopic.php?t=56109

at the moment have fix CTF and KOTH.
now want fix the green light of gondola and key. have try nulled out something but nothing. someone can explain me what exactly must nulled out?

tnx!
a mammoth




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Post by a mammoth »

You have to null out the lightmap, its in the scnr tag, or you can give it a different shader (which is the option I would go with becuase a nulled light map looks kinda crappy, especailly if you want it dark)
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
RadisH





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Post by RadisH »

yes, nulled out the lightmap isn't good :(

what you mean with "or you can give it a different shader"?

tnx!
RadisH





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Post by RadisH »

last problem, the gondola and key are very dark, is possible fix that problem?
a mammoth




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Post by a mammoth »

give it a lighter bitmpa and what I mean by a different shader is going to its model tag then swapping the shader for another one..
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
RadisH





Posts: 112
Joined: Fri Feb 13, 2004 4:46 am
Location: ITALY
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Post by RadisH »

thanks for all
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