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2 questions

Posted: Fri Aug 04, 2006 5:22 am
by Scoliosis
k im just wondering about 2 things here.

1. I made a mod and its about 98% complete. All thats left to do is fix a texture problem where the ground turns black at random times. I could be walking around and the ground goes black and oddly its the only thing that goes black. I only retextured the ground as far as the maps bsp goes. Why is the ground turning black?

2. I wanna know if its possible to completly null out a BSP. if so how would i go about doing that?

Posted: Fri Aug 04, 2006 6:03 am
by WaywornMmmmm
@ #2. I would say go into the scnr tag and null the bsp. I'm not quite sure though.

Posted: Fri Aug 04, 2006 12:56 pm
by leorimolo
for black things use the halo machimina tool(known as lod remover)

Posted: Fri Aug 04, 2006 1:16 pm
by a mammoth
You can do that but that takes up more ram which is not really a good thing, you might not of injected it right or try anthother plugin.

Posted: Fri Aug 04, 2006 5:14 pm
by Scoliosis
well the coag grass was just altered in Photoshop. I dont see how that could have screwed it up.

Posted: Fri Aug 04, 2006 5:55 pm
by Doom
last time I checked, bsp's don't have Lod's... :roll: Lod's are for models...

About the black texture, it could be mip maps. But I am really not sure because I have never expierenced that problem...

About nulling a bsp, I am sure it is perfectly possible but once agian, I have never attempted to null one or tried to. I am thinking that there was a app made that could null it but I really can't remember because it was awhile ago :oops: .

-Doom

Posted: Fri Aug 04, 2006 7:08 pm
by Scoliosis
K well thansk all ioll check on this and see if i can fix this prob with the ground. Im not willing to release a buggy map to the public. Its becoming a serious thorn in my side.

Ill work on a nulling a BSP some other time.

once again thanks all

Posted: Sat Aug 05, 2006 7:41 am
by a mammoth
make sure you're checking "generate mip maps" when you save your texture , that can be the problem, or try antoher plugin.

Posted: Sat Aug 05, 2006 9:01 pm
by Scoliosis
k I injected this very same ground texture into a brand new coag and FTPed it to my box and it worked fine with no prob. but on my modded map it goes black at random times. So i came to a possible conclusion that my map may be doing it. The ground texture was the last thing i changed so could that be the problem?

Posted: Sat Aug 05, 2006 11:21 pm
by ledhedgn
might be, with the coag tat you just injected it on, mod it now with the bitmap already applied, see if it works

Posted: Sun Aug 06, 2006 12:00 pm
by Scoliosis
K i found the prob. The problem was the coag_ground texture not the coag_grass texture. Coag ground is for the dirt paths on the map. THe black spots were coming through the coag_grass texture. If ya look at coag_ground then you will see black areas where the grass is. So for future reference to all, watch out for that coag_ground texture lol