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why wont 3ds max import wavefront .obj
Posted: Thu Aug 03, 2006 1:09 pm
by almasri
when i go to import wavefront obj into 3ds max with the right format. it gives me an error message from the program and doesnt let me import models so that i can edit them. can someone tell me what im doing wrong?
Posted: Thu Aug 03, 2006 1:42 pm
by Twinbird24
Be more specific. Tell us what the error message is. Are you usung a trial version of 3DS Max? You might need to download a plugin that allows you to import/export the specific kind of .obj format that Halo 2 uses. I've heard that 3DS Max doesn't import/export wavefront obj, you might need to get Milkshape (which does).
Posted: Thu Aug 03, 2006 4:16 pm
by WaywornMmmmm
3ds Max is bad about objects. You can import them, but you have to change some options and even then, the model is really small.
Posted: Thu Aug 03, 2006 5:27 pm
by a mammoth
that is actually the same with milkshape but you might not notice since that is all you use it for. But you can set the vertex scale to like 100 if you want more of a right size, but I've had bad experinces using 3ds max to edit halo models, it changes them so yu can't import them back into halo.
Posted: Thu Aug 03, 2006 8:18 pm
by almasri
thanks guys for your help iam using a trial verson of 3ds max. maybe ill use milkshape instead

Posted: Thu Aug 03, 2006 8:21 pm
by Scoliosis
ya 3dsmax is a no no for halo 2 models. use milkshape man. This is one time i can say milkshape is better then 3ds max lol.
Posted: Fri Aug 04, 2006 6:56 am
by a mammoth
Have you ever used 3ds max, man its sooooooo much better than mailkshape its not funny, I think I might be able to figure out settings which you can make halo 2 models in 3ds max.
Posted: Thu Aug 17, 2006 8:30 am
by erett2000
Milk Shape doesn't support UV Unwrapping so 3ds is the way to go
Posted: Thu Aug 17, 2006 11:04 am
by WaywornMmmmm
Don't bump please.