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Water Levels

Posted: Tue Aug 01, 2006 3:23 pm
by srchrisknight
how can i raise the water level of relic??? the water level changer didn't work

Posted: Tue Aug 01, 2006 3:50 pm
by Boney526
The water level only works on Zanzibar and Headlong for some reason. If only it worked on other maps.

Posted: Tue Aug 01, 2006 4:14 pm
by Twinbird24
No, you can chage the water level for Relic in Entity, I just did it. It works for all maps with water levels. Here's how to higher-or lower the water level in Relic (dune.map)

-First off, open your map in Entity. If you don't have Entity, grab it here: http://haloplugins.com/index2.php?view=entity

-Then, once you have Relic (dune.map) open, go to the sbsp tag and open it, then click on the only thing that should be there (scenarois\mulit\dune\dune). Then, at the top right of Entity, click on Tools>Meta Editor. Then, once you can see the Meta Editor, scroll down to where it says Water, then click on the fist chunk (0) and go to where it says Water Level and chage it. Look at the screenshot here (note, make sure you click Save after chaging the water level):

Image

Note: I tested this and it works. I would post I screenshot here but I can't right now. Also if you chage the water level, make sure you also move the deathzone (under the water) and the fog (also under the water) to complete the water effect.

Posted: Tue Aug 01, 2006 6:44 pm
by srchrisknight
yea, right after i posted this i found a tut on it, so i got the pluggin and it works great, if only i could do it with that puddle coag has

Posted: Wed Aug 02, 2006 7:10 am
by Snaku
Someone in a thread somewhere made the comment that it's easy to add water to a bsp now with the newer Entity releases (you'd have to add water from dune, zanzi, or headlong into coag if you wanted to flood it) but I haven't seen any instructions on how to do it yet. I tried just copying over the reflexive in the bsp once, but it just made the map freeze.

Posted: Wed Aug 02, 2006 7:13 am
by Twinbird24
I don't know. I think it has to do something with BSP conversions or something.

Posted: Wed Aug 02, 2006 9:06 am
by srchrisknight
well i guess i'll have to wait for a tut on it

Posted: Wed Aug 02, 2006 9:20 am
by Twinbird24
It is possible though. But you got what you wanted here: How to chage the water level of Reic.

Posted: Wed Aug 02, 2006 11:40 am
by Doom
I believe that it has to do with the BSP raw data 3. Basically you have to take it fr the BSP he raw data number three from Zanzibar and put it into the map that you want. It can be done through hex but I'm not sure about entity though.

-Doom

Posted: Thu Aug 03, 2006 5:12 am
by jackosmack
There used to be a tut on it in GAMA by pokecancer i think it was, but then they got a new site. Or im just retarted and it was some other site that i thought was gama

Posted: Thu Aug 03, 2006 11:26 am
by Snaku
There's one here, but it's a hex thing, and I have no hex ability whatsoever.