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How would i skin an ENTIRE map at once?

Posted: Tue Jul 25, 2006 5:12 pm
by tbone
Exactly what the title says, im tired of having to skin every little thing, is there a way to give the WHOLE map one "look" or pattern?

Posted: Tue Jul 25, 2006 5:13 pm
by WaywornMmmmm
i dont think so.

Posted: Tue Jul 25, 2006 5:34 pm
by UntoldLegendxx
if you go to the sbsp tag in dothalo and change the shaders to one thing and then skin that one thing that may work but it can be a little messy.

Posted: Tue Jul 25, 2006 6:25 pm
by Boney526
You can do that but it would look unbelievabley terrible.

Posted: Tue Jul 25, 2006 6:35 pm
by UntoldLegendxx
yeah it would but it would just be one skin...

Posted: Tue Jul 25, 2006 7:09 pm
by a mammoth
when I tryed to swap shadres in the sbsp it didn't do anything

Posted: Tue Jul 25, 2006 7:33 pm
by UntoldLegendxx
it should work but you don't want to have a 64x64 shader be stretched on a 256x256 wall though

Posted: Wed Jul 26, 2006 12:19 pm
by tbone
oh so if i do that it will look like crap..

Well thanks for the suggestions ill try it and see how it turns out :lol:

Posted: Thu Jul 27, 2006 5:54 pm
by Lee1733
I am wanting to make my entire level green (to use as a green-screen in movie making) So I think this idea is perfect for me. I am trying to reskin containment. I opened it in DotHalo and changed all the shaders to "scenarios\shaders\multi\containment\snow" but how do I skin the snow shader? I am currently using photoshop/ch2r. Or did you mean for me to change all of the shaders to one of the .bitm's?