How would i skin an ENTIRE map at once?

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tbone





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How would i skin an ENTIRE map at once?

Post by tbone »

Exactly what the title says, im tired of having to skin every little thing, is there a way to give the WHOLE map one "look" or pattern?
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WaywornMmmmm




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Post by WaywornMmmmm »

i dont think so.
UntoldLegendxx





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Post by UntoldLegendxx »

if you go to the sbsp tag in dothalo and change the shaders to one thing and then skin that one thing that may work but it can be a little messy.
Boney526




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Post by Boney526 »

You can do that but it would look unbelievabley terrible.
UntoldLegendxx





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Post by UntoldLegendxx »

yeah it would but it would just be one skin...
a mammoth




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Post by a mammoth »

when I tryed to swap shadres in the sbsp it didn't do anything
UntoldLegendxx





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Post by UntoldLegendxx »

it should work but you don't want to have a 64x64 shader be stretched on a 256x256 wall though
tbone





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Post by tbone »

oh so if i do that it will look like crap..

Well thanks for the suggestions ill try it and see how it turns out :lol:
Lee1733





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Post by Lee1733 »

I am wanting to make my entire level green (to use as a green-screen in movie making) So I think this idea is perfect for me. I am trying to reskin containment. I opened it in DotHalo and changed all the shaders to "scenarios\shaders\multi\containment\snow" but how do I skin the snow shader? I am currently using photoshop/ch2r. Or did you mean for me to change all of the shaders to one of the .bitm's?
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