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Sounds won't inject

Posted: Wed Jul 19, 2006 7:36 am
by a mammoth
Ok I brought the fuel rod cannnon into coag using the build feature in entity (drag & drop won't work with my map). When I pick it up i get the teleporter loop sound, and when I shoot I get the teleporter loop sound, and when I drop it I get the teleporter loop sound and weh nI reload I get the teleporter loop sound. The point is, the sounds won't inject even though I did check sounds when extracting it. So anyone know how to get sounds in? Insolence doesn't open my map so I don't have that option.

Posted: Wed Jul 19, 2006 7:59 am
by llamamastafu
i believe insolence cant inject sounds, just null out the sounds? (duplicate the rocket launcher and just change the Hlmt, Hud, Proj (and i think thats it) to the FRG and ur done

Posted: Wed Jul 19, 2006 9:09 am
by Twinbird24
Make sure you have Recrusive and Parsed checked too. If it still doesn't work. Go into the weap tag, then click on the FRG, then change the sound (snd) tags to the sound you want it to be. It's better to do this in Entity because it has the Reflexives labeled so you know what sound you're changing.

Posted: Wed Jul 19, 2006 9:42 am
by xXxCocoFangxXx
I don't think Entity full Transfers sounds. If it does someone please correct me.

Posted: Thu Jul 20, 2006 11:05 am
by a mammoth
Grr, but I've seen and played mods where the prophet chair, or the fuel rod gun have the their right sounds. So I pretty sure there is a way

Posted: Thu Jul 20, 2006 12:40 pm
by akamasta
yes, i think the mod "control room" has complete sounds for the fuel rod gun

Posted: Thu Jul 20, 2006 12:43 pm
by xXxCocoFangxXx
What about the Scarab Gun?

Posted: Thu Jul 20, 2006 2:31 pm
by Twinbird24
He could've extracted and injected the sound for the FRG seperatly or just replaced it with something that sound like the FRG.