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How to give duplicated 'hog different skin?...

Posted: Sat Jul 15, 2006 12:24 pm
by Twinbird24
Ok, I duplicated a warthog and spawned it on the map. How would I be able to give that specific (duplicated) warthog a different skin than the others. I alread tried duplicating the warthog skin in the bitm tag and refrencing it in the duped hog, but that didn't work. Thanks.

Posted: Sat Jul 15, 2006 12:31 pm
by [users]MrBalll
Not sure if this is right but I think you have to Recursively Duplicate it. Then, I'm assuming, the new bitmaps will pop up as blah\blah (1). Not sure if that's right but worth a try.

Posted: Sat Jul 15, 2006 12:35 pm
by Twinbird24
Thaht's what I did, I made sure recrusive\parsed\sound where all checked before I duplicated the warthog bitmap, then I refrenced it in the duplicated warthog, but it didn't seem to work. And when I use Halo2IB to internalize the duplicated bitmap, it says it's already internal, though it's not. So, would there be another way to internalize the bitmap other than Halo2IB (scine it gives me the error)?

Wait, I think I may have the answere...

Posted: Sat Jul 15, 2006 12:37 pm
by Juniorman030790
So you checked everything? Cuz i did a recursive duplicate and couldn't even get the newer hog to spawn. I'm off again to attempt it.

Posted: Sat Jul 15, 2006 12:56 pm
by Twinbird24
Go ahead. Oh, and my idea didn't work. Maby it's just not possible...

Posted: Sat Jul 15, 2006 1:11 pm
by turk645
duplicate the shader and the bitm, then make the refrence the duped bitm to the duped shader then skin as you like. I might work

Posted: Sat Jul 15, 2006 1:42 pm
by xzodia
you have to dup the hlmt mode shader and bitmap :roll:

Posted: Sat Jul 15, 2006 1:56 pm
by Twinbird24
Um...so I duplicate the correct shaders, then I change the bitmap dependencies in the duplicated shaders to the duplicated bitmaps, then I change the shaders in the duplicated mode to the duplicated shaders, then I change the duplicated warthogs mode to the duplicated mode, and the warthog should have a different skin then the others? OK, I'll have to try that, thanks.

Posted: Sat Jul 15, 2006 4:40 pm
by turk645
xzodia wrote:you have to dup the hlmt mode shader and bitmap :roll:
eh, no ones perfect. at least i got two of them right

Posted: Sun Jul 16, 2006 4:09 am
by xzodia
Twinbird24 wrote:Um...so I duplicate the correct shaders, then I change the bitmap dependencies in the duplicated shaders to the duplicated bitmaps, then I change the shaders in the duplicated mode to the duplicated shaders, then I change the duplicated warthogs mode to the duplicated mode, and the warthog should have a different skin then the others? OK, I'll have to try that, thanks.
you missed the hlmt

Posted: Sun Jul 16, 2006 3:11 pm
by Twinbird24
Right, thanks, I change the mode in the duplicated hlmt, not the duplicated vehi (since the warthog vehi has to mode directly attached to it), I just got it mixed up.