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fixing modded new maps how do you take away the failed to ..

Posted: Fri Jul 14, 2006 10:20 pm
by bushybinladen7
yea

Posted: Fri Jul 14, 2006 10:26 pm
by [users]MrBalll
Add them to your mainmenu then disable the AU.

Posted: Sat Jul 15, 2006 10:30 pm
by The Legend
did you sign it with cmr or fix sig with hex edit... thats usualy the problem

Posted: Sat Jul 15, 2006 11:27 pm
by bushybinladen7
The Legend wrote:did you sign it with cmr or fix sig with hex edit... thats usualy the problem
whats usualy the problem signing it with cmr (btw wat is that) or fixing sig with hex edit

Posted: Sun Jul 16, 2006 3:20 pm
by Twinbird24
There is no problem signing the map with CMR. You need to sign all new maps with CMR before you transfer them other to your Xbox or it will give the failed to load.

Posted: Sun Jul 16, 2006 3:25 pm
by Doom
All the New maps require the same signature that they orignally had. You can use Coolspots Map Resigner . Or like metioned above you can do a little hex which really isn't very hard.

-Doom