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how do i inject vehiocles correctly

Posted: Wed Jul 12, 2006 9:52 pm
by Scoliosis
K iv made a varient of the warthog on a tester map cause i want it as a 3rd varient on my map on top of the chain gun and the guass. I have tried injecting it via Insolence and Entity. With entity it freezes at blue screen and with insolence it doesnt work on System link. I referenced all the needed tags so dont waste time telling me which ones they are I know what they are iv seen them millions of times. What is wrong. I got the creep and Grav Throne working and they were injected with Entity. Why doesnt my new warthog varient work? How can i inject a vehicle from one map into another and make it work 100%?

Posted: Thu Jul 13, 2006 5:05 am
by WaywornMmmmm
You dupplicate the warthog.

Posted: Thu Jul 13, 2006 10:46 am
by Scoliosis
K I used Entity to dupe the warthog and it worked about 50%. It is not system link compatible. The Duped warthog was called warthog (1).vehi and the duped turret was plasma_Turret (1).vehi. I added both of thoser to the goof and when i started it on system link the client couldnt load the map. When i went to the Scrn tag it said there was a broken ident once. When i go to the bottom the two tags that should be the [vehi]s are not there. Instead one is nulled out and the other is [mode] scenarios\skies\multi\halo\coagulation\coagulation. Why is it doing this. I have not had this problem before. If I change them to the to the correct tags, the game freezes upon loading the map.

http://putfile.com/pic.php?pic=main/7/1 ... .jpg&s=f10

Posted: Thu Jul 13, 2006 12:12 pm
by a mammoth
go to that offset in the scnr (did I spell it right?) tag adn just swp it to null and that should fix it

Posted: Thu Jul 13, 2006 1:26 pm
by Scoliosis
K here is a pic of what my GOOF looks like

http://putfile.com/pic.php?pic=main/7/1 ... .jpg&s=f10

and heres a pic of my SCNR

http://putfile.com/pic.php?pic=main/7/1 ... .jpg&s=f10

lookit the areas highlighted in red. THey are different as opposed to the previous idents which are the same. If i change the Nulled ident in the SCNR to warthog (1) the game works. But as soon as I change that mode in the SCNR the game breaks SLC. Why?

and nulling out the mode (IN THE SCNR) made the sky disappear so that didnt work.

Posted: Fri Jul 14, 2006 12:46 pm
by Scoliosis
K I found out what was wrong but i dont know how to fix it. it seems resource 360 in the SCNR is linked to the sky. If it changes in the Scnr Tag then it Changes in the SKY tag. However it needs to be the same in the SCNR as it is in the GOOF. THis is why it is not working. Anything after resource 360 (thats ident in the SCNR tag where the sky seems to be linked to) no longer works correctly and cannot be SLC anymore. how do I Fix this?