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mods for unmodded

Posted: Wed Jun 28, 2006 12:20 pm
by Unmaskedsparten
A few days ago I came into a party with a modder which isnt that uncoming but it made me wonder how to do what he was. From my understanding unmodded xbox's can only see projectile swaps with the pp and rocket launcher but the needler was shooting stickies that the whole party could see and a few other weapons were similar to that. My question is how can I mod other weapons so my friends can see them?

Posted: Wed Jun 28, 2006 12:43 pm
by xzodia
the easiest way is to apply a everyone sees projectile patch (or you can do it the hard way which involves all kinds of *** that i never bothered to remember

Posted: Wed Jun 28, 2006 12:43 pm
by [users]platesofpaper
You have to duplicate the plasma pistol and rocket launcher. Then, you swap the weapon you want viewable projectiles with for the duplicated weapon (PP if it has a bttery, RL if it has ammo). Then, you switch all the dependencies back to those of the original weapon.

Posted: Wed Jun 28, 2006 12:50 pm
by [users]jlddodger
Surely it's just a bit value though.

Posted: Wed Jun 28, 2006 12:53 pm
by xzodia
you know you could be write there...their must be some value that affects it :?

Posted: Wed Jun 28, 2006 1:05 pm
by [users]jlddodger
Don't ask me where though.

Posted: Wed Jun 28, 2006 2:57 pm
by Unmaskedsparten
hrmmmm, well, do you know where I could find the patch you speak of Zodia?

Posted: Wed Jun 28, 2006 7:56 pm
by ModzMaster
WTF whenever i talk about going on live to play custom games i allways get smacked
i'm a lv 1

Posted: Wed Jun 28, 2006 8:17 pm
by Unmaskedsparten
Im not going on live. I have it yes but I've never supported modding on live. I just want to know how to make my entire party see projectile swaps on weapons other then the pp and rocket launcher.

Posted: Thu Jun 29, 2006 8:22 am
by xzodia
files forum where else?

Posted: Thu Jun 29, 2006 5:15 pm
by Unmaskedsparten
*slaps self* Sorry, wasnt quite thinking in that post.

Posted: Fri Jun 30, 2006 10:17 am
by Jbiz0813
he meta faked every thing to a rocket r pp

Posted: Fri Jun 30, 2006 10:11 pm
by Crowbar Jack
i posted all of teh maps visible proj on a4h but it seems like thier down or sumtin so..

Posted: Sun Jul 02, 2006 12:38 pm
by merriam
you just duplicate a rocket launcher for every weapon with reload and a pp for all weapons with recharge. then you copy the meta offset of the newly created weapon and paste it over the weapon that you want to mod. save changes. now go to back to your duplicated weapon and inject the meta of the weapon that you are modding into this duplicated copy. now you just mod the duplicated version and everyone can see the projectiles.