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"Nulling" out bump maps
Posted: Wed Jun 14, 2006 7:12 am
by Drigermaster0987
Im working on a mod that requires absolutely no bumpmaps in textures, and I was thinking, since doing something like making a bitmap internal "clears" the texture, would it clear the bumpmap if I had made that internal? Ive tried nulling it through dependacies, but it gives off a really weird lighting effect. It would be much easier just to inject a blank texture, but i dont know how (to inject bumpmaps).
Re: "Nulling" out bump maps
Posted: Wed Jun 14, 2006 8:32 am
by Monkey Terd
Drigermaster0987 wrote:Im working on a mod that requires absolutely no bumpmaps in textures, and I was thinking, since doing something like making a bitmap internal "clears" the texture, would it clear the bumpmap if I had made that internal? Ive tried nulling it through dependacies, but it gives off a really weird lighting effect. It would be much easier just to inject a blank texture, but i dont know how (to inject bumpmaps).
If you goto the bitmap in insolence, in the dependencies there is also the bumpmap that you can null out.
Posted: Wed Jun 14, 2006 8:56 am
by Drigermaster0987
New problem, like I said before, the thing that I said screws it up is the stem in the shader. Whenever I null it out, it freezes on the black screen after i start the game. The thing it does is makes it all yellowish and fades to black on some parts.