Ai theory, look plz***Updated with new info that may do it!*
Ai theory, look plz***Updated with new info that may do it!*
*****Update***** I found a way to spawn a char!!!!!!!!!!!
Now there is one item that will spawn with a char in it so i'll tell you what it is so you can mess with it!!!
It's in the vehicles tag and it's a wraith minigun or scarab side gun, and there are probably more....
It has a link to a char so i think we may be able to do it in there.
What i have done that doesn't work....
-I have switched it's char to the elite ai char and spawned it (Worked but nothing happened(still test this!!!!))
I have also changed it's hlmt to the elite's .all it does is fall down like it has no bones and glitch it's head alitlle bit ( A possible sign of it trying to attack you yet, it can't move)
try messing with this, this may be the wayyyyyyy!
-----------
I've been wanted to do something for this modding community so i
discided to do one of the hardest yet most forfilling things for me. Ai in mp. So i researched mp and sp map differences to find out what may give a biped ai! I found it but cannot do anything with it yet!
That's where you come in!
I'll let you in on what i'm thinking...
The char tag stands for character which proves to me it's the sourse of ai because it has a couple dependencies which prove so,,,for example
the elite one has a styl tag(Ai script tag!!) and the elite biped tag , which proves to me it's pointing to the elite biped as what "has the ai".
Only one problem...you cannot spawn a char yet, the reason for this...simple (Or at least i think so) in the scnr tag there is no reflexitive for characters or styles so i think if we can add the char reflex or style(Maybe not nessisery) we can do it!!
So if anyone knows how to add a new reflexitive to a mp map without that one pm me.
Plz no flaming and also express some of your findings on this to
Now there is one item that will spawn with a char in it so i'll tell you what it is so you can mess with it!!!
It's in the vehicles tag and it's a wraith minigun or scarab side gun, and there are probably more....
It has a link to a char so i think we may be able to do it in there.
What i have done that doesn't work....
-I have switched it's char to the elite ai char and spawned it (Worked but nothing happened(still test this!!!!))
I have also changed it's hlmt to the elite's .all it does is fall down like it has no bones and glitch it's head alitlle bit ( A possible sign of it trying to attack you yet, it can't move)
try messing with this, this may be the wayyyyyyy!
-----------
I've been wanted to do something for this modding community so i
discided to do one of the hardest yet most forfilling things for me. Ai in mp. So i researched mp and sp map differences to find out what may give a biped ai! I found it but cannot do anything with it yet!
That's where you come in!
I'll let you in on what i'm thinking...
The char tag stands for character which proves to me it's the sourse of ai because it has a couple dependencies which prove so,,,for example
the elite one has a styl tag(Ai script tag!!) and the elite biped tag , which proves to me it's pointing to the elite biped as what "has the ai".
Only one problem...you cannot spawn a char yet, the reason for this...simple (Or at least i think so) in the scnr tag there is no reflexitive for characters or styles so i think if we can add the char reflex or style(Maybe not nessisery) we can do it!!
So if anyone knows how to add a new reflexitive to a mp map without that one pm me.
Plz no flaming and also express some of your findings on this to
Last edited by akamasta on Mon Jun 05, 2006 1:13 pm, edited 4 times in total.
-
- Posts: 185
- Joined: Mon Dec 05, 2005 9:08 pm
-
- Posts: 185
- Joined: Mon Dec 05, 2005 9:08 pm
-
- Posts: 185
- Joined: Mon Dec 05, 2005 9:08 pm
I bet you could null a lot of them. The only thing is... doesn't it matter where in the scnr tag the dependancies are. Like the first ones point to the sbsp shaders (walls, ground, machs, scen) and then models and then like the sky, and more shaders and more models... Wouldn't the order of all that matter? Thus wouldn't you have to somehow tell the globals or sbsp or whatever to actually load the char and styl dependancies in the scnr tag. Or would you have the AI bipeds spawn dependant upon the relfexives in the scnr, but that would still make the order of everything else matter woudn't it? Sorta like how for sky to work in sp to mp you have to put the sky in the same chunk it was in in sp.
-
- Posts: 185
- Joined: Mon Dec 05, 2005 9:08 pm
alright i just looked at some other ai posts and everyone already knoews this stuff, but what i'm trying to say is, if a map doesn't have a mach placement reflex or a mach pallette you can't spawn a mach, it would freeze. So the only thing can do is add that reflexitive! Then it won't freeze that is defintally how to do it now. So plz, if anyone knows how to do that plz tell us.
Your sig can't exceed 500x120 in size.
-
- Posts: 130
- Joined: Tue Apr 04, 2006 4:54 pm
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
-
- Posts: 185
- Joined: Mon Dec 05, 2005 9:08 pm
i still dont know how well AI will work in MP because i think i saw a string or two that delt with path finding and i think that stuff is level specific. i may be wrong though.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
-
- Posts: 133
- Joined: Sun May 28, 2006 12:39 pm
- WaywornMmmmm
- Posts: 1341
- Joined: Sat Nov 05, 2005 5:17 am
- Location: U.S.A
![]() |