Grenade Damage
Grenade Damage
How do I make it so a plasma grenade only does damage if you get stuck with it? Also, is there a way to make it explode on impact? Thanks
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I haven't tried this, but I looked in Dothalo and I think I found it.
1. Go to the jpt! tag.
2. Scroll down to objects/weapons/plasma_grenade/damage_effects/plasma_grenade_boarding_explosion, objects/weapons/plasma_grenade/damage_effects/plasma_grenade_equipment_explosion,
and objects/weapons/plasma_grenade/damage_effects/plasma_grenade_explosion.
3. Change the Minimum Damage, the Damage[min], and the damage[max] to 0 on those three. (Leave the objects/weapons/plasma_grenade/damage_effects/plasma_grenade_attached_explosion at its default)
Hope that helped (and is correct)!
EDIT- (I missed the second part of your question)
And for your second question:
1. Go to the proj tag.
2. Scroll down to the plasma grenade.
3. Change the minimum and maximum explosion delay to zero.
Again, I hope that helped (and is right, again)
1. Go to the jpt! tag.
2. Scroll down to objects/weapons/plasma_grenade/damage_effects/plasma_grenade_boarding_explosion, objects/weapons/plasma_grenade/damage_effects/plasma_grenade_equipment_explosion,
and objects/weapons/plasma_grenade/damage_effects/plasma_grenade_explosion.
3. Change the Minimum Damage, the Damage[min], and the damage[max] to 0 on those three. (Leave the objects/weapons/plasma_grenade/damage_effects/plasma_grenade_attached_explosion at its default)
Hope that helped (and is correct)!
EDIT- (I missed the second part of your question)
And for your second question:
1. Go to the proj tag.
2. Scroll down to the plasma grenade.
3. Change the minimum and maximum explosion delay to zero.
Again, I hope that helped (and is right, again)

Last edited by [users]platesofpaper on Sun Jun 04, 2006 9:07 pm, edited 2 times in total.

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Yes, there's a dammage event for the nade being stuck and a seperate one for it exploding on the ground. Just null out the one or set the dammage to 0 fot the on-ground explosion. I think it's just one of the dependancies in the for the plasma nade in the proj tag. Just find the one that has to do with dammage (jpt! would be the tag class) and explosion on the ground.
I don't know about exploding on impact though. sorry.
[edit]
Planesofpaper, you beat me to it but I guess my way is different. I haven't actually tried it wither but I was looking around awhile ago (when I made my br the shoots out blue blobs.. just looks cool but I used the pnade without any dammage or bounce) and saw stuff related to its explosion and weather it was attached or not.
Your seems better because it's eaiser to change back... idk now that I think about it my way is pretty much the same, your changing values, I'm nulling dependencies. Same effect.
I don't know about exploding on impact though. sorry.
[edit]
Planesofpaper, you beat me to it but I guess my way is different. I haven't actually tried it wither but I was looking around awhile ago (when I made my br the shoots out blue blobs.. just looks cool but I used the pnade without any dammage or bounce) and saw stuff related to its explosion and weather it was attached or not.
Your seems better because it's eaiser to change back... idk now that I think about it my way is pretty much the same, your changing values, I'm nulling dependencies. Same effect.
I saw that too plates before I started this thread but it still didn't work. I was still getting damage from grenades that didn't stick you. Anyway, I switched the attached damage for the grenade to a head shot with the sniper rifle. Now, it's working fine. I'm not sure if the whole swapping damage thing worked of making the range of damage for the grenade 1E-15. Thanks for your help though. But still, I can't figure out how to get the grenade to go off on impact. I tried setting the explosion delay to 0 but still nothing.... Any other ideas?
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Unless you've got 1.0. From what he said, it sounds like he's got 1.1, and you can't change the timer of a grenade unless it's duplicated, in 1.1. That's why I said duplicate it :P. If it's gonna be on impact with walls as well, though, the bounce life should be set to 0 too. That seems pointless with the 'damage only on stuck' thing, though.
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First don't double post. After you have accomplished that, open your map in dothalo. Go to whatever tag has the timer in it. Then chnage the timer to something like 0.001 or a small number. Then save changes.
The reason it might have not have exploaded would be because the timer was removed. This is just a guess and I'm not sure if it will work. Don't be mad at me.
The reason it might have not have exploaded would be because the timer was removed. This is just a guess and I'm not sure if it will work. Don't be mad at me.
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