Playerspawns isn't saving my spawn points.

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x088x




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Playerspawns isn't saving my spawn points.

Post by x088x »

I type in the coordinates, then click "set range", then save. The coordinates show up on the left in the drop down box, but I don't move an inch. Any idea why?
Twinbird24




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Post by Twinbird24 »

Ok, so your trying to change player spwans, am I correct? If I am, then you can easily (and visually) change spawns using Entity. Download Entity, then once your in it, go to the sbsp tag, click on it, then under tools on the right, click than and then click on raw editor. At will open the bsp viwer and you will see a 3D view of the map. Now at the top click on visible spawns and then player spawns. Now click them and move them, you can also click edit or something at the top so you can select all the player spwans at once and move them to one certain location. All easily done!
There are a lot of tut on this fourm about this. There is a tut called Entity and You, but i'm too lazy to find it right now.
But here is a good tut about adding stuff to maps:

Hope that helps, and try to be more specific about ur problems, then ur answeres will be more specific, I think.http://files.halomods.com/viewtopic.php?t=52362
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[users]P8ntballer24





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Post by [users]P8ntballer24 »

I wrote..
P8ntballer24 wrote:Enity and You
.:Offical Guide:.
By P8ntballer

--Features

-BSP Viewer/Spawn Editor
Go to sbsp tag then tools then raw data editor.

-Bitmap Viewer/Save
Go to Bitm tag then select any then on right side theres a box with screenshot of Bitmap. Right click to save.

-Model Viewer
Go to mode tag and select any tag and go tools the raw editor then it will open a box. To move press "w"S"A"D"Z"X" or also hold left click on camera move.

-Proper Chunk Cloner
Go into any tag and look at reflexives and right click on the reflexive number or name and right click clone chunk.

-Builder with BSP Injection and Sound Injection (also Drag and Drop)
To use simply ethier first select 'Parsed' then drag and drop or click "Recursive" and 'Parsed' and then 'Sounds' is optional. Then save then open new map and hit build and select info file.

-Tag/Recursive Duplicator
To use select a tag then right click Duplicator of your choice.

-Tag Overwriter
To use select a tag then right click then click Overwrite Meta this add a bigger meta over the meta.

-Hex Editor
To use select a tag and hit Tools then Hex Editor.

--Notes:
-Currently can't convert bigger SP meta then MP meta sizes.

-To duplicate chunks with a goof tag in place you must rename the goof tag (from

insolnce plugin) to goof.ifp2 then put in plugins folder then open enity before opening a map go to tools uptop and hit "format plugins"

-Controls for SBSP Viewer-
W=Foward
S=Back
A=Left
D=Right
X=Up
Z=Down
Hold Right mouse button to view around

-Item Buttons

Left Click=Select/Unselects Item
Up Arrow=Item Moves Forward
Down Arrow=Item Moves Backwards
Left Arrpw=Item Moves Left
Right Arrow=Item Moves Right
PG UP=Item Rises
PG Down=Item Lowers
Left Click(hold) + shift + move mouse=Tilts Item North/South
Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object
Left Click(hold) + alt + move mouse=Tilts Item East/West

Increase camera speed + (plus sign)
Decrease camera speed - (minus sign)

-Hold control, shift, or alt and use the left mouse button will rotate selected object.
-Select more then one object at a time try click the box not the object.
-Enity can move over 'most' sounds to other maps.
-Enity is not designed for MP to SP you may try but good luck!

Next Version (May Change)
-Meta Editor to edit tags
-Build feature to Map Bulid enitre maps
-Transfer larger BSP's through Build Map Feature
-Faster Duplicator
-Delete Tag
-Extract BSP Mesh and Collison
-SLC Fixer

--Bugs
-Screws up Assult Gametype

___________________________________________
BIGGEST MP

Gemini=2064384

Waterworks=1888256

Terminal=1798144

____________________________________________
MAPS FITTING UNDER GEMINI,WATERWORKS,TERMINAL MAY CHANGE

scenarios\solo\03a_oldmombasa\earthcity_3b WORKS Mombasa Bridge

scenarios\solo\05b_deltatowers\bsp_02_transition WORKS SEA LEVEL (Shade did this)

scenarios\solo\05b_deltatowers\bsp_01_transition (works)

scenarios\solo\06b_floodzone\sen_hq_bsp_5 WORKS

scenarios\solo\07a_highcharity\gravemind (Catacomb)

scenarios\solo\07b_forerunnership\high_10 (Induction)

scenarios\solo\07b_forerunnership\high_9 (Covenant Asylum)

scenarios\solo\07b_forerunnership\high_9_cinematic (Covenant Asylum)

scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 --WORKS Control Room

Alt+F4 is close application (Thanks scotty for this useful command its so H4X)
x088x




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Post by x088x »

Thanks guys, but I figured this out some time ago. I was originally using Entity, and the spawn points seemingly were not changing in there either. It was just my imagination. They were just changing, but it was really hard to tell. I finally got the spawn point where I wanted it to be. Thanks everyone.
Twinbird24




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Post by Twinbird24 »

No problem.
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

You can do it better with Entity.
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x088x




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Post by x088x »

x088x wrote:Thanks guys, but I figured this out some time ago. I was originally using Entity, and the spawn points seemingly were not changing in there either. It was just my imagination. They were just changing, but it was really hard to tell. I finally got the spawn point where I wanted it to be. Thanks everyone.
:roll:
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