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Safarri
Posted: Sat Jun 03, 2006 9:19 am
by ModzMaster
Allright, i'm working on a mod of coagulation to make it look like africa, i want there to be animals in it and everything, but one problem i'm having is....... getting my animals to move. I know kind of what i need to do, that is bring a character from single player to multi player and somehow inject it into the map WITH it's aggressiveness and movemoent that you find in SP, is there any way of doing it, so far the map looks pretty good, i got the Vehics modeled, got the terrein skinned, all i need is for the bloody animals to move!!!!!!!!
Posted: Sat Jun 03, 2006 9:32 am
by WaywornMmmmm
Ai in Mp is currently not possible.
Posted: Sat Jun 03, 2006 9:33 am
by ModzMaster
Well i reckon i'll have to find a way
Posted: Sat Jun 03, 2006 10:32 am
by xXxCocoFangxXx
ModzMaster wrote:Well i reckon i'll have to find a way
Good luck with that pal! You will need it.

Posted: Sat Jun 03, 2006 12:55 pm
by Snaku
There is a way to assign bipeds to have a jmad. It's been done to where a hunter spawned walking forward. Unfortunately, even if you did get it to work (like got the bones all set up properly and all that) you'd only be able to assign one animation--like walking forward or something. Since there are no four legged bipeds (quadrapeds) in Halo 2, I don't know what you would edit to make an animal.
Posted: Sat Jun 03, 2006 1:01 pm
by ModzMaster
Thanks snaku, in both the posts
Posted: Sat Jun 03, 2006 4:04 pm
by WaywornMmmmm
You might be able to spawn a creature from sp though.
Posted: Sat Jun 03, 2006 4:10 pm
by xXxCocoFangxXx
WaywornMmmmm wrote:You might be able to spawn a creature from sp though.
You already can do that.
Posted: Sat Jun 03, 2006 6:40 pm
by Snaku
I'd totally forgotten about the quadwings. Are there other creatures as well?
Posted: Sat Jun 03, 2006 7:51 pm
by DeviousDave
The scarab wouldn't happen to be in the same boat would it; or is that something totally different?
Posted: Sat Jun 03, 2006 7:54 pm
by ModzMaster
lol i reckon ya'll forgot the most obvious one, buggereds ring a bell
Posted: Sat Jun 03, 2006 7:56 pm
by DeviousDave
Wait... what about when the brutes charge at you. They get down on four 'legs'. That would be perfect for an animal.
Posted: Sat Jun 03, 2006 8:33 pm
by ModzMaster
Ya dude i was just thinking that but that doesnt solve the problem of getting the things to move
Posted: Sun Jun 04, 2006 5:46 am
by WaywornMmmmm
ModzMaster wrote:lol i reckon ya'll forgot the most obvious one, buggereds ring a bell
Those aren't creatures.
DeviousDave wrote:The scarab wouldn't happen to be in the same boat would it; or is that something totally different?
Neither is that.
DeviousDave wrote:Wait... what about when the brutes charge at you. They get down on four 'legs'. That would be perfect for an animal.
That aint one either.
Posted: Sun Jun 04, 2006 5:52 am
by DeviousDave
Oh, well. That's all I can think of for possibilities.
Posted: Sun Jun 04, 2006 7:22 am
by Snaku
The brute idea is pretty good.
Scarab wouldn't be practical. It's huge and doesn't look very creaturey.
I think what he meant by creatures is the ambient life you sometimes see. The only one I can think of off the top of my head is the quadwings. Can't remember what level they were on, but if you looked up they were flying by. Those would be all kinds of simple to put in.
Buggers would be pretty good, too, I think.
Keep in mind that you won't be able to script them at all, just give them a single animation. That'll have the brutes charging in one direction until they hit a wall. Then they'll keep charging that wall. The buggers and quadwings could fly off into the distance, so no problem there.
Posted: Sun Jun 04, 2006 7:38 am
by SyrinEldarin
Quadwings are found in the skies of Delta Halo :P.
Posted: Sun Jun 04, 2006 8:47 am
by ModzMaster
Um great, but how do i put them into the map with the animation, will i have to shoot them out or can i put them in the map from the beginging, there a tut out there for bringing SP to MP characters WITH them doing stuff (walking)
if not, i reckon i may change the whole mod thing to a single player map and not have the problems with the Whole animation deali, think a level that may look pretty good wood be the last one, (The Great Journey)
Posted: Sun Jun 04, 2006 8:51 am
by srchrisknight
Then they'll keep charging that wall
not true, coags walls have a slobe that gradualy becomes bigger and bigger. so if u change the animation called (landing soft) to turn right or left, then it will turn and walk the other direction
Posted: Sun Jun 04, 2006 12:09 pm
by xzodia
srchrisknight wrote:Then they'll keep charging that wall
not true, coags walls have a slobe that gradualy becomes bigger and bigger. so if u change the animation called (landing soft) to turn right or left, then it will turn and walk the other direction
thats clever, so they would run around the edge of the map