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What's the max # itmcs? What's a large flat platform/stretch
Posted: Thu Jun 01, 2006 5:02 pm
by Juniorman030790
I want to know what is the largest platform in halo2 that is completely flat and spawnable.
Could I stretch one flat platform's bones and make it super big?
What is the max amount of ITMC's i can have in a map by adding chunks and spawning stuff that way?
Posted: Thu Jun 01, 2006 5:18 pm
by BreakerOfChaos
For the platform you could try using the flood elevator from campaign, its fairly large. You cant stretch models though, and i'm not sure what you mean by bones. And i believe you cant go past 100 itmc in the [scnr] tag or the map wont load. Hope some of that helped.
Posted: Thu Jun 01, 2006 5:35 pm
by Juniorman030790
what map is the flood elevator in does anyone know?
http://files.halomods.com/viewtopic.php?t=50904
That's what i'm talking about markers and bones.
I tried to expand the plasma door on turf but it didn't do anything seeing as the plasma door has no markers just a distance from parent thing.
Posted: Thu Jun 01, 2006 6:07 pm
by [users]MrBalll
In the last level there is a mach called control walkway and its long and flat. Also I know maps can't be over 80mb's or they 'Fail To Load Map'.
Posted: Thu Jun 01, 2006 9:35 pm
by srchrisknight
that walkway, whenever i load it, it has no collision, but there is a door on gass giant i think. but for some reason, i can't change its yaw, not even in entity
Posted: Thu Jun 01, 2006 9:48 pm
by [users]MrBalll
Ok well I know it has collision except for two corners in one end of it.
Posted: Fri Jun 02, 2006 12:47 am
by Juniorman030790
I got the coll to work with the walkways on foundation and busted my ass doing so. Then started over with the plasma door from turf because it was sexier and i forgot to make the walkway one sys link compatible.
For some reason the plasma door will not gimme coll either.
I injected the ramps into coag and the only time i've gotten anything like this to have coll I couldn't play sys link with it. I'll go back tomorrow and see if I missed something. I vaguely remember not seeing a phmo tag linked a few times so like i said, I'll check wwhen I wake up.
Posted: Fri Jun 02, 2006 4:31 am
by xzodia
for a flat surface most people choose the containment gate
yes you can stretch models but not their collision, by using the bounding box
Posted: Fri Jun 02, 2006 6:23 am
by Talin64
Here is the largest one
but you may want to fix it up a bit.
http://files.halomods.com/viewtopic.php ... c&start=40
Posted: Fri Jun 02, 2006 9:43 am
by Juniorman030790
anyone know how I could put coll into my ramps??
I followed the tutorial to make things system link with entity and then used the add new things to map tutorial.
When I use the sys link tutorial i seem to have no coll. Is there an order in which I should do these?