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Map darkened but machs and decals are still bright. Help?
Posted: Thu Jun 01, 2006 3:58 pm
by beware_of_gecko
I used UberLightmapTool to darken the whole map which worked perfectly except the machs and decals are still lit like they are normally can anyone give me the solution to fix this?
Posted: Thu Jun 01, 2006 4:37 pm
by [users]MrBalll
Funny. I'm having the opposite problem. I want my mach to be brighter but there are pitch black except for a 2 foot circle around me. Mabye its machs that dont like different colors.
Posted: Fri Jun 02, 2006 6:22 am
by beware_of_gecko
Ill try changing some shaders around thats about the only thing i can think of at the moment.
Posted: Fri Jun 02, 2006 6:32 am
by Snaku
It's something strange about machs. It's also what causes them to appear green or it'll make you or your vehicle look green when you're on it. Anyway, it comes down to the mach and the lightmap not getting along. This is why you'll notice that most mach maps have kind of a bland lighting scheme--the modder nulled the lightmap to get rid of the coloring.
I intend to find a solution to this problem because I'm working on a map that I want to have dark and it'll have a lot of machs.
For now, head over to
TRP and get the shad plugin--the guy who posted it says he found the value for the brightness of the shader. With it, you'll be able to turn down the brightness of each mach's shader. See if that helps.
Posted: Fri Jun 02, 2006 8:03 am
by turk645
If the brightness is already low and it still has this problem then i guess i will have to continue researching the shader tag and the effects of it on machs. Hopefully it might work though.
Posted: Fri Jun 02, 2006 2:24 pm
by Snaku
Yes, I hope it works. I'll be trying it soon (I had started to do a bit of shader research myself, but that kind of thing really isn't my specialty), but atm I'm working on other parts of my map. If someone tries it and it works, let us know.
Posted: Sat Jun 03, 2006 7:40 am
by turk645
i just realized that there is a brighter than should be option in the mach tag. that might fix it.
Posted: Sat Jun 03, 2006 11:24 am
by Snaku
Would that work for a mach spawned as an itmc?
Posted: Sat Jun 03, 2006 11:38 am
by beware_of_gecko
if i set brighter than should be to false it freezes the game at startup