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Shaders... I think

Posted: Thu Jun 01, 2006 6:30 am
by DeviousDave
So... what exactly would I have to change for my (insert name of gun or vehicle here) to say look lile the 'broken warthog glass red'.

Also what would be needed to say make the whole map see through (like make it look like glass)?

Posted: Thu Jun 01, 2006 8:18 am
by [users]MrBalll
For the first part go to the mode tag and click what you want and go to the Dependencies window and change all of those to the broken glass.

For the second part go to the sbsp tag, in ADI, and click Dependencies and change all of the shad tags to objects\vehicles\warthog\shaders\glass.

Posted: Thu Jun 01, 2006 10:25 am
by DeviousDave
Muchos gracias.. I must've missed something when I tried the whole level seethough because I was only doing some of it and not all of it (but nothing happened). I'll try the model thing too. I've never actuall attempeted that before.

One more thing... you know how some mods have the bruteshot's blade look different. Is is there a different shader for that or is it done a different way?

Posted: Thu Jun 01, 2006 10:38 am
by [users]MrBalll
No they just pick a different mode tag for it.

Posted: Thu Jun 01, 2006 10:43 am
by DeviousDave
Oh, so it's a differnet model. Ok. When I was looking I was in the weap tag and not the mode so yeah...