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Itmc swapping problem- weapon does not show up when swapped

Posted: Fri May 26, 2006 5:06 pm
by ahlgero
Ok, so here's the deal: I followed the tutorial on this website to add the jackal shield into multiplayer, and everything goes just fine until I come to swapping the shotgun's itmc to the jackal shield weapon. I signed my map, transferred it, and when I go to where the shogun spawns there is nothing there. I have tried itmc swapping with other weapons and other things, but I still get the same result. Any help is greatly appreciated, Thanks!!



First Post!!

Posted: Fri May 26, 2006 7:55 pm
by xXxCocoFangxXx
Are you sure you are swapping the right thing?

Posted: Sat May 27, 2006 7:11 am
by ahlgero
yes, i'm sure. I've double and triple checked.

Posted: Sat May 27, 2006 9:49 am
by xXxCocoFangxXx
What exacty are you swapping? If you can't fix the problem I would try starting over on a fresh clean map.

Posted: Sat May 27, 2006 10:01 am
by ahlgero
I am going to the shotgun in the itmc section, and changing it's dependancy to the jackal_shield weap. Even if I try to change it to another weapon, it still won't show up. :?

Posted: Sat May 27, 2006 10:15 am
by xXxCocoFangxXx
I dunno then, try checking the tut again.

Posted: Sat May 27, 2006 10:26 am
by WaywornMmmmm
Try going into scnr deppendencies and swaping an itmc for that weapon.

Posted: Sat May 27, 2006 11:56 am
by ahlgero
when I go to swap something in scnr, the jackal shield doesn't show up. I can't figure out what I'm doing wrong here...

Posted: Sat May 27, 2006 12:48 pm
by SyrinEldarin
Perhaps you did something else wrong? Like the model dependency swap, or something?

Posted: Sat May 27, 2006 1:02 pm
by xXxCocoFangxXx
Here is a good tut. You need to fix the first person models. That might be your problem.

Step 1: Open up Insolence and open the MP map you would like to transfer the shield to, and then open a single player map with the jackal_shield.weap. Delta Approach (05a_deltaapproach.map) is a good choice.

Step 2: While in the Delta Approach window, find the jackal_shield.weap and drag it into the multiplayer map. Wait for a little bit while the box comes up saying what's being transfered. Once that closes, continue on.

Step 3: Once the tag is in the multiplayer map, locate the jackal_shield.weap again. This time, Double Click the tag to open it for editing. Use the IFP Plugin in Dev Mode to make sure that both chunks of the FP Model reflexive contains a FP model and an animation. For the reflexive, chunk 0 should be Masterchief's FP Model & Animations, and chunk 1 should be the FP Model and Animations for an Elite. In chunk 0 it should be all filled out so leave it alone in this case. In chunk 1 it is Nulled Out so you got to change it. For the Model (mode) put objects\weapons\melee\jackal_shield\fp_jackal_shield\fp_jackal_shield and for the Animation (jmad) put objects\characters\dervish\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol. Yes Plasma Pistol, Trust me it will work, you will have a FP Jackal Shield and you will see it on the ground as a Jackal Shield

Step 4: To place the shield into the game, go to the [itmc] tag and choose the weapon you want it to replace. Go into the dependency window and swap the jackal_shield.weap. Now, where ever the old weapon was on the map, there should be a jackal shield instead.

Step 5: Fix the encryption and you're all set. Now you just have to place it on the map.

Posted: Sat May 27, 2006 1:48 pm
by ahlgero
...trying...

EDIT: Ok, the map loaded fine. I went to where the sniper rifle would be (because thats what i switched the shield with) and sitting there is a silver, oval shaped thing that I can't pick up, and when when I hit it with my weapon, it makes that energy crackleing sound. Help Please!?

Posted: Sat May 27, 2006 2:20 pm
by xXxCocoFangxXx
hmmmm...... So you did fix the first person models like the tut said?

Posted: Sat May 27, 2006 2:25 pm
by ahlgero
yes, i did. I just found out that when I look at all of the jackal shield's dependancies in it's weap. tag, hlmt is nulled out, unlike in the 05a_deltaapproach.map. could this be my problem?

Posted: Sat May 27, 2006 2:29 pm
by xXxCocoFangxXx
OMFG!! Finally, that is your problem! You need a Jackal Sheild where the [hlmt] is not nulled out. That is why it won't show up. You should have told me this earlier then you could have been done already! lol That is definately the problem!


Glad to help.

Posted: Sat May 27, 2006 2:40 pm
by ahlgero
sry I just figured it out... I am testing

EDIT: nope, i still just see the same weird oval shaped thing


EDIT2: I know why i couldn't pick it up, i didn't try to dual wield! But when I hold "Y", the game freezes. now what?

Posted: Sat May 27, 2006 6:30 pm
by xXxCocoFangxXx
I have no clue. I will ask people I know and I will get back to you as soon as I can.


Did you fix the First Person Models?

Posted: Sun May 28, 2006 11:11 am
by ahlgero
Yeah, I fixed the FP models. But this is what I see:

Image

The only reason the hlmt isn't nulled out, is because I changed it.