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Entity, objectives, and scenery.

Posted: Mon May 22, 2006 12:41 pm
by WaywornMmmmm
Ok, I could really use some help. THe first thing is in entity's bsp viewer.
When I click view objectives, a bunch of different color spartans show up. Most of them are red but there are some blue, green, and even a white one. What do they all represent?
Second thing:
Can I move scenery? Will it still have collision if i move it, will the game freeze? Also, can I change the scenery to another type of scenery or will it screw up?
Third:
Can someone teach me how to get rid of death barriars?

Thanks for the help in advanced.
-WaywornMmmmm

Posted: Mon May 22, 2006 2:49 pm
by [users]MrBalll
Ok well just click the MC thing and in the bottom it tells you what they are for. The blue and red ones are team things. The green are oddballs. And just try clicking the other and they tell you what they are because the colors vary from map to map. Look on the files.halomdos for a scenery mover by shade. Also it will have collision as long as you dont move it far. Monkey Terd made a program in the files.halomods.com for removing the barriers.

Posted: Mon May 22, 2006 2:55 pm
by Deerhake44
for moving scenery go HERE

Posted: Mon May 22, 2006 3:46 pm
by WaywornMmmmm
Ok, I get the objective thing, but I think we aren't on the same level when we talk about scenery. I mean scenery in tags(i.e the stalagtites on the cieling of waterworks) not the bsp scenery.

Posted: Mon May 22, 2006 4:18 pm
by [users]MrBalll
Ohh. I those are an option in Entity. just click like Scenery I beleive and you can move those things. i know yuo can click something in the Entity BSP viewer and they appear.

Posted: Mon May 22, 2006 4:49 pm
by WaywornMmmmm
Can I just go ahead and move them, or will the map freeze or the scen loose collision? Also, for teleporters, do all I have to do is move the scen thing and they will work or is it a deeper process?

Posted: Mon May 22, 2006 8:51 pm
by [users]MrBalll
No move the scenery thing, then click Objective and some of the guys, randomly colored, will say Teleporter Entrance and Exit. Move them to the same place as the scenery. Also yes you can move anything and the map will still work.

Posted: Thu May 25, 2006 12:23 pm
by WaywornMmmmm
Ok, I need some more help. One:
How do I creat more teleporters. Not the actual thing that teleports you, but the scenery?(I have some left over scen's in my map.)
Two:
While I was poking around in entity bsp viewer, for objectives there are different colors. For teleporters(and I guess everything else) when I change it from what ever it is at to something like nutral it changes colors. What does changeing it to nutarl do?

Please excuse my spelling.

Posted: Thu May 25, 2006 12:48 pm
by gamefreak249
MrBalll wrote:Ok well just click the MC thing and in the bottom it tells you what they are for.
What do you mean? How do you do this?

Posted: Thu May 25, 2006 3:11 pm
by [users]MrBalll
Image
See just click an MC and it will tell you what it does. In this case I have one selected and it says Hill Vertex, which is a King of the Hill hill barrier. You understand now?

Posted: Thu May 25, 2006 4:01 pm
by WaywornMmmmm
What is the neutral and 0 for?

Posted: Thu May 25, 2006 5:02 pm
by SS-kojak
I don't know about nuetral.........but the 0 means what set it is in. Ever territory and KOth hill have about 4 little masterchief objectives for each hill and territory in each set. Understand?

Posted: Thu May 25, 2006 5:53 pm
by [users]MrBalll
It's neutral because it is king of the hill and it can be controlled by anyone and not just a certain team. Kind of hard to explain buts thats the "dumbed" down version of it. Also SS-kojak there is more than four MC's for KOTH and theres only two for Territorys.

Posted: Fri May 26, 2006 8:05 am
by masterpie
the "0" bit can be used for teleporters, theres like a teleporter entrance and teleporter exit both with the nuber 1, that means there linked, but if it was like 1 and 3, the teleporter entrance would not exit where that one is.