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Adding Bitmap to Model

Posted: Sun May 07, 2006 5:43 am
by getlowdogg
Hello everyone. Is it is possible to add an image or a bitmap to a model? If so, how is this done? Do you have to unwrap and rewrap the UIVs or something? Thanks!

- Jason

Posted: Sun May 07, 2006 6:27 am
by Snaku
Not sure I understand the question. You just talking about reskinning? Or something more complicated?

Posted: Sun May 07, 2006 6:39 am
by xzodia
he means after injecting a new model how do you make it not be srewed up

Posted: Sun May 07, 2006 3:41 pm
by Snaku
Oh right. Yeah, man, if you figure that one out, let us all know. As of right now, it's not possible to inject a model without screwing up the uv map. Or if it is possible, I've somehow missed it. That's why custom models are always a flat color.

Posted: Sun May 07, 2006 3:43 pm
by getlowdogg
I am trying to give the model a bitmap so it is not gray... Please someone help. Thanks!

- Jason

Posted: Sun May 07, 2006 6:14 pm
by Talin64
I believe the correct term for how new models look is "Flea Sh1t"

Posted: Mon May 08, 2006 2:36 pm
by getlowdogg
Talin64 wrote:I believe the correct term for how new models look is "Flea Sh1t"
:?: :?: :?:
Just tell me how to fucking do it. I don't give a shit about terms... That's why nobody likes this website. Nobody never helps you!

Posted: Mon May 08, 2006 3:38 pm
by Snaku
We just said it can't be done. When you inject a model using darkmatter, it screws up the uv map. That's why I build my vehicles out of already in-game models instead of making custom models.

Posted: Tue May 09, 2006 4:58 pm
by Talin64
It doesn't inject the normals not sure about uv
That is why models look funny.

Possible fixes
1. research model format and figure it out and give to pokecancer to fix his current app.

Posted: Wed May 10, 2006 9:00 am
by Snaku
2. Just build wicked-cool things out of the already existing models: http://files.halomods.com/viewtopic.php?t=51409