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Mach collision problem :/

Posted: Fri May 05, 2006 5:40 pm
by SS-kojak
So, I took the control_room_boss_platform mach from deltacontrol room. I copied it over to zanzibar using insolence. It transfered great and everything. I got it to spawn on the map where I wanted it and stuff,too. It's just that it has no collision. Bullet holes do not show up and I cannot stand on it.
I checked it dependancies, it just had a mode(model) and hlmt tag for it's dependencies. Then I checked the wheel on zanzi, that just had a hmlt and mode tage for dependancies, too. But that HAD collision. What am I doing wrong so that it has no collision? Please help a n00b in need! :o

Posted: Fri May 05, 2006 7:27 pm
by xXxCocoFangxXx
Your sig is way too big.

Posted: Fri May 05, 2006 7:55 pm
by x088x
That mach does not have collision to begin with. It is just used for the cutscene after you defeat Tartarus. To have that with full collision in multiplayer, you would need to convert the BSP (not the one p8ntballer and Flesh did, the other one). That is currently not possible, because that certain BSP is bigger than any MP BSP. In short, you can not have this until the second version of Entity comes out.

Posted: Fri May 05, 2006 8:26 pm
by SS-kojak
grrr........that sucks

thanks though.
No thanks to cocoafang, cuz I don't care that my sig is too big. I barely ever post here :P