Page 1 of 1

ADI ModeLib Extracts Model Incorrectly

Posted: Sun Apr 16, 2006 12:31 pm
by Drigermaster0987
I can extract something like the MC fine, but when I extract the scarab model, there are a bunch of vertecies and faces, thousands of them, all over the model. This is only with one OBJ imported (the highest, also does the same with lowest). Ive extracted the scarab fine before and dont know why it isnt working. Also, im extracting from original maps, tried turf and an SP map, same result.

EDIT: Also, the reason i wont use Dark Matter is ebcause dark matter doesnt extract UVW Mapping.

Image

Posted: Sun Apr 16, 2006 5:07 pm
by dazzajay
something like that happend to me once ecept mine was caused by me injecting a new version of the jeep into the game, and from then on it was scrambled like that, but if you havent tried to reinject something over it allready, its got me stumped.

Posted: Sun Sep 02, 2007 6:10 am
by tsgfilmwerks
has anybody extracted the scarab successfully before?