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dark matter (not a fault just need to know some thing)

Posted: Tue Apr 11, 2006 3:13 pm
by sundriedprawn
ok well when i get this far in shades tut

Code: Select all

Step3: Fixing The Bsp Magic
-Seeing as how we are going to have a new bsp in our map we need to fix the bsp magic and size, to get the bsp magic and size we open the shared.map and go to scnr->Structure BSPS then copy down the structure bsp size and primary offset and replace them with the values of the bsp size and magic in the map we are converting the bsp to(coagulation)
*shared.map cant be opened in insolence but you should be able to get the values from dark matter
my question is how do i get into structure BSPS for the scnr

(if you noticed i never use dark matter)
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Posted: Fri Apr 14, 2006 3:14 am
by r4nd0m54
Dont use darkmatter anymore, just use shades pointer tool v3

Posted: Fri Apr 14, 2006 4:30 am
by XxSilencedDeathxX
Its in the reflexives part when you open the scnr tag. (The blue lines)