dark matter (not a fault just need to know some thing)

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
sundriedprawn





Posts: 506
Joined: Thu Nov 24, 2005 3:07 am
Location: Australia

dark matter (not a fault just need to know some thing)

Post by sundriedprawn »

ok well when i get this far in shades tut

Code: Select all

Step3: Fixing The Bsp Magic
-Seeing as how we are going to have a new bsp in our map we need to fix the bsp magic and size, to get the bsp magic and size we open the shared.map and go to scnr->Structure BSPS then copy down the structure bsp size and primary offset and replace them with the values of the bsp size and magic in the map we are converting the bsp to(coagulation)
*shared.map cant be opened in insolence but you should be able to get the values from dark matter
my question is how do i get into structure BSPS for the scnr

(if you noticed i never use dark matter)
[/code]
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
r4nd0m54





Posts: 1
Joined: Fri Apr 14, 2006 2:10 am

Post by r4nd0m54 »

Dont use darkmatter anymore, just use shades pointer tool v3
Account=redundant;
If someone in power could delete this.. new account is Prodigy... so, yea... thanks....
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

Its in the reflexives part when you open the scnr tag. (The blue lines)
Post Reply