Weapon problems......

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dazzajay




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Weapon problems......

Post by dazzajay »

Hi all, ive been working on the X-17 Raptor (see pic) and ive come across a few small problems, mainly with the weapon, i have got the Horn to shhot rockets by putting a rocket in the nulled out horn Proj, anyways, i have been playing around, and i cant seem to make it shoot slower, at the moment, as fast as you pull the trigger is as fast at it shoots, but i find that to be overkill (and afer a lot of rockets, Laggy) i have adjusted the ROF and Chamber time, but it had absolutly no affect, so im totally stumped on this one... any ideas?

:::EDIT:::
also another thing i cant figure out, is with the Ghost, if you look up it will fire its weapons upwards, same with down and side to side, how would i make the jeeps rockets do that?

:::EDIT:::
how would i go about attaching a secondary weapon to the jeep, im thinking kinda like the Ghost gun, but streach the projectile points out so the blue plazma shoots from the wingtips,

so from right trigger would be Plazma fired from the wingtips
and left trigger (or B) would be a rocket fired from the nose of the jeep.
exept the rocket would work once every 5 seconds.

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Post by Snaku »

Hm... dunno why chamber time doesn't work.
You've got two possibilities: you can either add a trigger chunk to a weapon, or use a weapon that already has two triggers. The second one is the way I did it. What you're going to want to do is change the horn back to normal (after all that trouble--sorry) and give the hog a tank turret. Duplicate the tank turret (it's under vehi) and also the hlmt and mode, then link the new turret to the new hlmt, and link that to the new mode (just swapping dependencies). Now you've got a turret you can mess with all you want without messing up the normal tank's. You'll also want to null the shaders on your new turret, and most of the markers (anything that doesn't look two important--you definately want to null the muzzle flash and anything that says vent).
Now for proj's, it'd be eaiser to keep the rockets on the right trigger and your other proj on the left, but if you really want to switch them... well I don't know how to do that, but there's supposed to be a way to change which trigger a proj uses. Oh yeah, you're also going to want to duplicate the weapon.
Um... I'm pretty sure I just busted slc all over the place. If you want to keep slc you'll have to sacrifice your tank (not have one at all) and just use the non-duplicated turret.
Now go to the weap for the tank turret and swap the tank shell for a rocket (personally, I like pelican rockets 'cuz they have a cool contrail and they aren't as powerful, but the contrail is just a regular old sniper one, so you could just give your normal rocket that one if you wanted) and under the second trigger change the proj to the banshee bolt or whatever you want to use.
For moving where they're fired from, you'll need want to change the first person offset like I told you earlier. Problem here is you'll only be firing the banshee gun from one spot (I haven't checked for sure, but I'm pretty sure the banshee gun has two triggers but they're both linked to the right trigger and that's why it can fire from two places.) Also, you don't want to move any of the proj's too far, 'cuz it really makes aiming difficult, especially up close. If you're dead-set on shooting from the wingtips, though, you'll want to go back to the horn and swap it with a banshee gun, but then you'll have to figure out how to change the rocket to the left trigger and null the tank's other proj, but this would leave you with a rocket you can aim, but a banshee gun that you can't, but you'd be able to fire two shots from your banshee gun and all that should be possible without breaking slc, although it'd move where the banshee shot from, too.
Btw, for anyone reading that's all like "Break slc? Just use goof." He's linking his modded box to an unmodded box for filming purposes, so no duping, no adding chunks.
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Post by dazzajay »

Woah, that seems mega hard, (i was kinda expecting it to be eaisear)....
well, i may aswell leave it the way it is, BUT im still having troubble with the fire rate, ive also noticed someting retarded, when you pull the trigger in and hold it, the rocket dosent fire, it only fires out when the trigger is released, and im guessing that because of the way the auctual horn weapon is set up, that it cancels out the Chamber time and fire rate somehow.... maby that is the problem, but im F'ed to know how to change that.
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Post by Snaku »

Well, you could just swap the horn out for an actual rocket launcher, but since your longsword is attached to the horn, that'd mean you'd have to attach it to the rl, which would mean the normal rl (the one on the ground) would look like a longsword, too. I tried using a sentinel beam, since most maps have 'em and nobody ever uses 'em, but I had a tough time figuring out the whole rate of fire thing, and before I sussed it out I ended up deciding the tank turret was better suited to my purposes. It might've just been the chamber time on it--don't think I had figured that thing out before I switched to the turret. You should try experimenting with that.
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Post by dazzajay »

snaku wrote:Well, you could just swap the horn out for an actual rocket launcher, but since your longsword is attached to the horn, that'd mean you'd have to attach it to the rl, which would mean the normal rl (the one on the ground) would look like a longsword, too. I tried using a sentinel beam, since most maps have 'em and nobody ever uses 'em, but I had a tough time figuring out the whole rate of fire thing, and before I sussed it out I ended up deciding the tank turret was better suited to my purposes. It might've just been the chamber time on it--don't think I had figured that thing out before I switched to the turret. You should try experimenting with that.
THERES A IDEA! THE SENTINEL BEAM! Headlong and Coag dont auctually have them on the ground!, now thats a great idea...... off to play around more.

:::EDIT:::
ok i got the sentinal beam working propley with the LS / Jeep / Rockets
i have successfully dropped it to 1 rocket per second, BUT after the trigger is released it fires off 1 more shot, so the least i can get it to shoot is 2 rockets, i tried making it 1 shot burst, BUT it didnt change, i set the min burst and max burst to 1, but it still fires fully auto and allways fires 1 more after the trigger is released.... how do i make it a single shot burst (kinda like the tank, how it fires 1 shot, then you have to pull the trigger again to fire another).
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Post by Snaku »

Hm... did you set the chamber time?
Also, how exactly did you swap the horn for sentinel beam?
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Post by dazzajay »

snaku wrote:Hm... did you set the chamber time?
Also, how exactly did you swap the horn for sentinel beam?
all good, ADI fixed the doubble fireing problem, its still full auto, but it dosent fire one off after every release of trigger.

:::i went to Warthog VEHI in dothalo, and dependancy swaped the WEAP with the sentinal beam BTW:::
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Post by xzodia »

well i think its a bit late now but to change it from full auto to single shot you have to use h2x or similar
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Post by dazzajay »

H2X?
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Post by SyrinEldarin »

H2X.exe is another halo editing program, like DotHalo or DarkMatter. Search it up on the files forum, and if you can't find the custom version (latest, I'm pretty sure), just AIM me at Syrin Eldarin, and I can send it to you.
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Post by masterpie »

You know, what you could just do for the rocket thing is, dupe the scorpions cannon weapon, swap it with the warthog horn, and make its hlmt to your longsword, or even better, you could trie and make a dupe of the scorpion turret, change its hlmt to your longswords, change its primary projectile to the rocket, dupe the ghost gun weapon, swap the tank turrets chaingun gun with the duped ghost gun, chnage the duped ghost guns firing trigger to L(or B)make everything spawn in the right place and voila! you'd have two weapons, one that shoots a rocket, but with an interval between each shot, a plasma gun on each wing, and you'd be able to aim with both of them!

If you PM me a ppf or something like that i could do it for you, i have alot of free time, an id be glad to help you with this awsome vehical, ive been observing the stuff youve been doing with it for a while now. :)
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Post by dazzajay »

ive got it close enough now, (its still fully auto) but half the firing is fixed, but i cant break SLC cos i have 2 xboxes that i use for filming...
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the blue one is what i use for the camera guy, as it has all the mods, and the crystal box hasnt even been opend (yet) and its what i use for acting the characters in the totally random series, and so all mods i make are made for the series and sys link is 100% required, and im pretty sure that duplicating a weapon breaks slc, so i will have to setle with "Close enough", i have just got H2X and am about to see if i can remove it from Fully Auto.
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Post by masterpie »

why do you have to use two xboxs? cant you just film on the modded one? or are you SL'ing to othe non-modded boxs?
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Post by dazzajay »

i have to use 2 (or more) XB's for filming, because i use the No-hud gametype, so i can film full screen, and all the other character's in the series have to use other Sys link boxes, so they can be filmed Full Screen.
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Post by masterpie »

theres a profile for that? wow, i thought the only way was to use the screen cap trainer, or taking out the hud using ch2r.

but anyway, so, your box is modded, but you have another wich isnt, the other guys who are actin dont have modded boxes, therefor, it needs to be SLC, that right?
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Post by dazzajay »

basicly yes, one dude has a modbox, but it has no HDD, so most of the acting characters are on unmodded xboxes.

also if you want the filming hud savefile, PM me and i shall upload it to my site i found it on the files forum but it seems to be gone now.
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Post by masterpie »

well, in that case, you could just sacrafice the tanks turret, then it would hopefully be SLC, and if you wanted the tank in, if the Raptor thing was in a diff scen you could just use a different map that had the scorpion intact. :)
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Post by dazzajay »

with the Second series that we are still scripting (Over The Limit) we so far need every vehicle, so that kinda wont work all that well....

also, i tried H2X, and i still cant seem to turn fully auto fire off, so i shall just ignore that problem now.
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Post by masterpie »

ah, too ba, im not sure you could get round it using the method i suggested then, sorry i wasnt much help :roll:
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Post by dazzajay »

not a problem dude, ive auctually found a bigger problem to bitch about now, so i shall start a new thread.

:::EDIT:::
the Longsword that you see there is a mod of the Sentinal beam wich has replaced the Warthog horn, but theres a slight problem, when the jeep is detonated, the LS falles out, and Doubbles in sise, wich looks more retarded than it just falling out, how would i stop it from doubbling in sise? it only started doing it when i made the LS out of the Sentinal beam Weap, instead of just using the Horn weap.
Last edited by dazzajay on Mon Apr 10, 2006 6:27 am, edited 1 time in total.
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