I wanna' make a motorcycle.

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Snaku




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I wanna' make a motorcycle.

Post by Snaku »

Ok, so armed with my newly gained knowledge of bones and markers, I set out to turn the warthog into a motorcycle by bringing in it's wheels (actually I moved the suspension and left the wheels in the same place on them). It ends up with the right suspensions a little on the left and the left ones on the right, so that the wheels overlap and it looks like there's just two wheels, each with a suspension arm on each side. Now, I can't just bring the wheel markers to the center, because doing so makes the hog completely unable to maintain balance, so I need to keep them a bit further out from the hog.
The problem is that the suspension arms and the wheels attached to them move in relation to the wheel markers (where the wheels used to be) so when you go over a bump on the right side, the right wheel and suspension lift up, while the left one stays down (actually, with the new wheel placements it'll be the opposite side that raises up). Now what I want to do it find a way to assign all the tires to the markers on just one side, so they move together--meaning both front wheels will react the same when you hit a bump on the right side, but they'll ignore a bump on the left. It won't be perfect: they'll lift a bit sometimes when they shouldn't and other times they'll disappear into the ground, but it wouldn't be as noticable as if they were still seperate.
So, does anybody know a way to reassign which bones are affected by which markers? It's advanced stuff, I know, so I won't be surprised if nobody knows how to do it.
Hey Doom2, in that dune/moon buggy of yours, when you slammed the hog down and adjusted the markers accordingly, does the suspension still react to bumps and stuff, or do the wheels rigidly stay in the wheelwells? What I mean is, if you bring the tires markers up high enough does the suspension just stop working entirely?
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Post by kearns892 »

i have no clue but good luck lol :lol:
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Re: I wanna' make a motorcycle.

Post by Doom »

snaku wrote:Ok, so armed with my newly gained knowledge of bones and markers, I set out to turn the warthog into a motorcycle by bringing in it's wheels (actually I moved the suspension and left the wheels in the same place on them). It ends up with the right suspensions a little on the left and the left ones on the right, so that the wheels overlap and it looks like there's just two wheels, each with a suspension arm on each side. Now, I can't just bring the wheel markers to the center, because doing so makes the hog completely unable to maintain balance, so I need to keep them a bit further out from the hog.
The problem is that the suspension arms and the wheels attached to them move in relation to the wheel markers (where the wheels used to be) so when you go over a bump on the right side, the right wheel and suspension lift up, while the left one stays down (actually, with the new wheel placements it'll be the opposite side that raises up). Now what I want to do it find a way to assign all the tires to the markers on just one side, so they move together--meaning both front wheels will react the same when you hit a bump on the right side, but they'll ignore a bump on the left. It won't be perfect: they'll lift a bit sometimes when they shouldn't and other times they'll disappear into the ground, but it wouldn't be as noticable as if they were still seperate.
So, does anybody know a way to reassign which bones are affected by which markers? It's advanced stuff, I know, so I won't be surprised if nobody knows how to do it.
Hey Doom2, in that dune/moon buggy of yours, when you slammed the hog down and adjusted the markers accordingly, does the suspension still react to bumps and stuff, or do the wheels rigidly stay in the wheelwells? What I mean is, if you bring the tires markers up high enough does the suspension just stop working entirely?
Well actually when I was testing with my tri wheel hog the other day , I actually moved the front 2 bones to the center and I noticed the wheels werent as close as I wanted them to be. So I went back to my bones and I found that all 4 tires are bones also. If you go to the last few warthog bomes you will find like

rb_tire
rf_tire
lb_tire
lf_tire

so I moved the rf_tier and lf_tier closer to the middle by changing the Y cordanits,

lf_tire Y:-0.2
rf_tire Y:0.2

They would then overlap and look better then one big tire they orignally were.

I am in a rush so I don't have time to explain the rest Hpefully you can figure it out.

Good Luck!

Don't worry I will save you later.

-Doom
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Post by Snaku »

I've got all that. I've got something that looks like a motorcycle, but the right and left suspension arms still move independently of each other, 'cuz they're still attached to all four wheels. If I pulled it off, I would actually only use two of the wheels (they look the same from both sides) 'cuz overlap always looks a bit glitchy. What I'm trying to figure out is if there's a way to change which marker a bone responds to. Like, you could move the right front suspension and/or tire so far to the left that it's not even touching the hog anymore, but it's still going to move with the marker on the right side. And trust me, swapping the markers is NOT the solution, nor is moving them to the center.
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Post by Doom »

snaku wrote:I've got all that. I've got something that looks like a motorcycle, but the right and left suspension arms still move independently of each other, 'cuz they're still attached to all four wheels. If I pulled it off, I would actually only use two of the wheels (they look the same from both sides) 'cuz overlap always looks a bit glitchy. What I'm trying to figure out is if there's a way to change which marker a bone responds to. Like, you could move the right front suspension and/or tire so far to the left that it's not even touching the hog anymore, but it's still going to move with the marker on the right side. And trust me, swapping the markers is NOT the solution, nor is moving them to the center.
I belive you are saying can you move the right suspension of the hog but be attached and still leave the marker so the bone responds to it?

If so then yes you can have the marker where it normaly is and move the bone far away from the marker , so whenever the marker hits something the bone will move. They are basically linked.

I have a Idea to help balance your motorcycle. you could move the phisics marker for the wheel the one which I moved for my dune buggy, just give it a pretty low z and like -0.5 or 0.5 y and a 0.0 X and you should have a balenced motorcyle.then yuo could just do whatever with the bones, maybe even null them out.

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Post by Snaku »

Hm... when you bring the z in closer to the hog (lowrider) does it still move as much? If I could minimize how much they move, that would work, I guess. Maybe I'll just remove the suspension entirely and just have the wheels out there--without being connected to the suspension bones, they wouldn't move at all... of course they wouldn't turn either. Y'know, I think I just realized that I could lock the rear wheels from steering now (which is the thing that first started my quest into learning about the bones).
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Post by Doom »

snaku wrote:Hm... when you bring the z in closer to the hog (lowrider) does it still move as much? If I could minimize how much they move, that would work, I guess. Maybe I'll just remove the suspension entirely and just have the wheels out there--without being connected to the suspension bones, they wouldn't move at all... of course they wouldn't turn either. Y'know, I think I just realized that I could lock the rear wheels from steering now (which is the thing that first started my quest into learning about the bones).
Yeah the suspensions would move like they should have but did they move as much? I don't think they moved as much as they should have.

And yeah I actually was thinking about that also because I remember you
saying awhile ago you only wanted the front wheels to move and the back wheels to always face forward.

Any more questions really?

I will be glad to answer them :wink:


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Post by dazzajay »

Doom2 wrote:you only wanted the front wheels to move and the back wheels to always face forward.
that sounds familiar.... :-D
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Post by Snaku »

I just said that was what started this whole vehicle mod thing I've been on. :D When I finally release a finished map, it's gonna' be a toss-up who's at the top of the list of credits: Doom for breaking down the barriers that prevented me from doing anything? Dazz for asking the question that started the whole freakin' thing? Or Xzodia for encouragement and some dang good ideas that completely changed the direction I was going?
Btw, Dazz, if you still want a jeep whose rear wheels don't steer, I can build one for you, but the how-to I still have to keep to myself.
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Post by dazzajay »

snaku wrote: Btw, Dazz, if you still want a jeep whose rear wheels don't steer, I can build one for you, but the how-to I still have to keep to myself.
lol, the credits sound pretty good,

yeah, a Jeep with locked back wheels on headlong would be pretty cool, (as thats where 90% of filming happens) its just a little visual thing thats been shitting me cos the jeep looks like it has 4ws, but clearly handles like FWS
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Post by Doom »

snaku wrote:I just said that was what started this whole vehicle mod thing I've been on. :D When I finally release a finished map, it's gonna' be a toss-up who's at the top of the list of credits: Doom for breaking down the barriers that prevented me from doing anything? Dazz for asking the question that started the whole freakin' thing? Or Xzodia for encouragement and some dang good ideas that completely changed the direction I was going?
Btw, Dazz, if you still want a jeep whose rear wheels don't steer, I can build one for you, but the how-to I still have to keep to myself.
bet I could figure out how to stop the back wheels from moving also :P . I never looked into it though

I am sure if I just moevd the markers up so they werent touching the ground either the hog would go in the ground or the wheels wouldent move :P . I can figure out since you were able to figure it out :wink: .



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Post by Snaku »

He just wants them to not steer. I concluded long ago that the solution was to skip the engine bones in the back, but that put the wheels in the wrong place (but they didn't steer and they still spun) but at the time I couldn't move bones, so I hit a dead end. Now, thanks to your help, I can put them where they're supposed to be.
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Post by Doom »

snaku wrote:He just wants them to not steer. I concluded long ago that the solution was to skip the engine bones in the back, but that put the wheels in the wrong place (but they didn't steer and they still spun) but at the time I couldn't move bones, so I hit a dead end. Now, thanks to your help, I can put them where they're supposed to be.

all thanks to me hunh :P .

Glad you can do so much more then before!

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