Lego base and SLC
Posted: Mon Apr 03, 2006 7:04 am
Ok, so I was thinking of going all "legos" and building a base out of machs, scens, and whatever else would go together to make a cool base. I plan on this being an ambitious freakin' map.
Now I've heard about adding chunks and how they mess up system link, but I've never really been able to get a clear understanding of just what is bad for slc and what fixes it. I also want to have a veritable fleet of flying vehicles for each side, which means duplicating the banshee two or three times and giving them diff hlmts and weapons and whatnot. I also just heard that merely injecting a longsword into a map can bust its slc (though he might've been talking about making incompatible with an UNmodded map).
So my question is: what can I get away with and still keep slc? How do I go about doing it? Can I have six or seven different machs and a handful of scenery items added to a map and spawn each several times in a map? Can I duplicate things: banshees, weapons, projectiles, without screwing everything up? Can I bring in a matte painting? Shaders from other maps? Throw in some active scenery? (Not ships flying by--got much cooler things planned than that).
Now I've heard about adding chunks and how they mess up system link, but I've never really been able to get a clear understanding of just what is bad for slc and what fixes it. I also want to have a veritable fleet of flying vehicles for each side, which means duplicating the banshee two or three times and giving them diff hlmts and weapons and whatnot. I also just heard that merely injecting a longsword into a map can bust its slc (though he might've been talking about making incompatible with an UNmodded map).
So my question is: what can I get away with and still keep slc? How do I go about doing it? Can I have six or seven different machs and a handful of scenery items added to a map and spawn each several times in a map? Can I duplicate things: banshees, weapons, projectiles, without screwing everything up? Can I bring in a matte painting? Shaders from other maps? Throw in some active scenery? (Not ships flying by--got much cooler things planned than that).