Possible / Not Possible Biped Injections
Posted: Sat Apr 01, 2006 8:49 pm
Well, after figuring out the relatively simple solution to getting a Prophet into his chair in a map, I started wondering about all of the other bipeds I've never seen anyone put into their maps.
While some of these I am wondering about may not be very useful in gameplay situations, they would be very useful in machinimation... and I am a big fan of halo machinimation which is why I am so determined to seek out every possible angle when it comes to bipeds (for starters).
Ultimately, here is my question. Are there some bipeds that can just NOT be injected into maps for use? Or can all bipeds be injected successfully? What I mean by injected successfully is not only can they be put in the maps and the maps loaded on the box (though I would like that answered as well), but also if they can be mobile, whether it looks weird during motion or not.
If all bipeds can be injected, can someone point me in the right direction on some of the more complicated ones?
And if there ARE some bipeds that cannot be injected, which ones are they?
A few minutes ago I tried injecting monitor.bipd and cortana.bipd into Foundation. I tested it out as the cortana.bipd. It injected fine but unfortunately I could not move anywhere, even with flying enabled. I could jump up into no gravity and float around, but that was it.
And when I went to test the monitor bipeds the map didn't even load, it locked up at 0 seconds left in the lobby.
Any info appreciated, thanks.
While some of these I am wondering about may not be very useful in gameplay situations, they would be very useful in machinimation... and I am a big fan of halo machinimation which is why I am so determined to seek out every possible angle when it comes to bipeds (for starters).
Ultimately, here is my question. Are there some bipeds that can just NOT be injected into maps for use? Or can all bipeds be injected successfully? What I mean by injected successfully is not only can they be put in the maps and the maps loaded on the box (though I would like that answered as well), but also if they can be mobile, whether it looks weird during motion or not.
If all bipeds can be injected, can someone point me in the right direction on some of the more complicated ones?
And if there ARE some bipeds that cannot be injected, which ones are they?
A few minutes ago I tried injecting monitor.bipd and cortana.bipd into Foundation. I tested it out as the cortana.bipd. It injected fine but unfortunately I could not move anywhere, even with flying enabled. I could jump up into no gravity and float around, but that was it.
And when I went to test the monitor bipeds the map didn't even load, it locked up at 0 seconds left in the lobby.
Any info appreciated, thanks.