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sp gondula?
Posted: Sun Mar 26, 2006 8:56 pm
by nifebender
does anyone know what map the gondula is in? the one that stops halfway to fight some buggers and elites with jetpacks?i found the thing it launches from, but i dont think its in the same map. is it a mach, and if so what map and whats the name of the gondula? thanks for any help
Posted: Mon Mar 27, 2006 12:32 am
by sundriedprawn
05b_deltatowers.map= Regret
Posted: Mon Mar 27, 2006 1:36 pm
by nifebender
dang it, i figured that was it. can anyone open that map in insolence? i hope not, lol. cause i cant.
Posted: Mon Mar 27, 2006 2:59 pm
by sarge derek
nah i cant open it in insolence

i was trying to get that gondola into mp and saw insolence wouldn't open it
Posted: Mon Mar 27, 2006 3:31 pm
by nifebender
is there anyway to get this thing out of the map, and into another?
Posted: Mon Mar 27, 2006 3:32 pm
by nsilva
nifebender wrote:is there anyway to get this thing out of the map, and into another?
PMI
Posted: Mon Mar 27, 2006 3:39 pm
by nifebender
might u be so kind as to tell me what that is and how to do it??
EDIT:
perect model injection.
Posted: Thu Jul 13, 2006 6:31 am
by RadisH
nsilva wrote:
PMI
but pmi is for halo 1
someone can help me to export from 05b_deltatowers.map into mp map the gondola?
tnx!
Posted: Thu Jul 13, 2006 7:18 am
by jackosmack
try using entity
Posted: Thu Jul 13, 2006 12:16 pm
by akamasta
jackosmack wrote:try using entity
yes use entity open both maps, on the sp map side check recursive and parsed, then drag over that mach.
Posted: Fri Jul 14, 2006 2:56 am
by RadisH
drag&drop never work on entity

Posted: Fri Jul 14, 2006 6:14 am
by WaywornMmmmm
Thats why you build it into the map. Select the mach then click everything on the right(exept sound mabey) and then save it. Then open your map and select build and select the info file.
Posted: Fri Jul 14, 2006 8:33 am
by Twinbird24
Yeah, but drag and drop works just fine too, you just have to make sure you have parsed and recrusive and maby sound checked before you drag it over. Also, the gondola will appear green when you spawn it in MP maps. So you'll either have to null out Coagulations lightmap (which gets rid of the green, but it still sucks), but then you can reskin it so it looks better.
Posted: Fri Jul 14, 2006 8:38 am
by [users]MrBalll
Twinbird24 wrote:Also, the gondola will appear green when you spawn it in MP maps. So you'll either have to null out Coagulations lightmap (which gets rid of the green, but it still sucks), but then you can reskin it so it looks better.
That, or wait until HSM releases his secrets.
Posted: Fri Jul 14, 2006 8:40 am
by Twinbird24
HMS, who's he? Why, does he know how to fix the Gondula so it looks good?
Posted: Fri Jul 14, 2006 8:46 am
by [users]MrBalll
[quote="xheadshotmastax"]Since i
Posted: Sun Jul 16, 2006 4:37 am
by RadisH
tnx have injected the gondola!
yes is green

. ok now search on forum :S
Posted: Sun Jul 16, 2006 3:07 pm
by Twinbird24
You would have to null some stuff out in the Gondolas hlmt, or maby you;d have to null something out for it in the mach tag. Try nulling out something that has to do with light. Mess around with it.