1) where's the value for ammo in ammo boxes hiding?
2) is it possible to remove or adjust the overshield bleedoff in multi? is it stored in global game constants somewhere, or is it specific to the item?
3) is it also possible to adjust how long it takes for your shield to regenerate?
4) the fact that i can't pick up an overshield until mine is completely run out is getting really annoying. any ideas for a fix?
4) is it possible to adjust how much shield you spawn with. i'd like to be able to spawn with overshield, but not have it regenerate?
5) what about the amount of overshield it grants you?
if i can do the above, i'm planning on making a Yellow OS with one bar, and a Red OS with two bars (or three if i can push it even higher), so we have tiered armors like quake. if i can only adjust the time it takes to regenerate, then i'd like to turn spawn overshield on, readjust the weapon balance, and make the overshields on map more like health packs
6) i've noticed that some of the things i attempt to edit are overwritten by autoupdates. does anyone have a list of what the new values are, or a program that can edit the autoupdate patches themselves?
7) what's the path to the campaign map with the fuel rod gun in it?

9) in my mod, i made the speed higher, but it makes the lunge on the sword and fist very unreliable. i heard there's a mod called halo 2:ce which removed the zoom. where's the offset for the values for speed/range hiding? if i can only remove it, instead of make it higher, that's okay too
10) i'm using insolence, i saw this xml posted in the files forums but it only works in ADI
the formatting and way the offsets are formatted is different in insolence . i tried to convert it myself, and corrupted the map instead. could someone convert this over to an insolence plugin for me, or should i just use a different editor?<struct name="Scenario" size="992" info="">
<struct name="Collections" offset="288" size="144" info="Respawning objects.">
<value class="" name="Object Type" offset="20" type="short" info="" />
<value class="" name="Collection" offset="0x58" type="dependency" info="" />
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0" />
<option name="Suspended" value="1" />
<option name="Vehicle?" value="2" />
</value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0" />
<option name="Yes" value="1" />
</value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info="" />
<value class="" name="Disappear Time" offset="0x10" type="short" info="" />
<value class="" name="X" offset="64" type="float" info="" />
<value class="" name="Y" offset="68" type="float" info="" />
<value class="" name="Z" offset="72" type="float" info="" />
<value class="" name="Yaw" offset="76" type="float" info="" />
<value class="" name="Pitch" offset="80" type="float" info="" />
<value class="" name="Roll" offset="84" type="float" info="" />
</struct>
</struct>