Bsp Magic question
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Bsp Magic question
My WIP, BSP Conversion
Now I need help with the BSP Magic..How do I change it?
I know the size, its 4096. Insolence says the Primary Magic Meta Offset is 2148478976. Do I just replace the values in the tag with these? Do I do it in Insolence or in hex? I'm asking because after I do every step, I get an arithmetic overflow error in ADI or in anything.
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*Snaps fingers*
I got the map to load but everything was black...I couldn't move anything but the camera. Also..does SP_Shared use a lightmap? I nulled out coag's but I'll see...
LMFAO I just noticed there were 4 other raw files I forgot to add so that might explain it. >_<
Now I need help with the BSP Magic..How do I change it?
I know the size, its 4096. Insolence says the Primary Magic Meta Offset is 2148478976. Do I just replace the values in the tag with these? Do I do it in Insolence or in hex? I'm asking because after I do every step, I get an arithmetic overflow error in ADI or in anything.
-----------------------
*Snaps fingers*
I got the map to load but everything was black...I couldn't move anything but the camera. Also..does SP_Shared use a lightmap? I nulled out coag's but I'll see...
LMFAO I just noticed there were 4 other raw files I forgot to add so that might explain it. >_<
Last edited by XxSilencedDeathxX on Tue Mar 21, 2006 4:42 pm, edited 8 times in total.
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Shared.map Is A Landfill
Single Player Shared Does Have A BSP Called "scenarios\shared\shared"
dont know about 2
Single Player Shared Does Have A BSP Called "scenarios\shared\shared"
dont know about 2

I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
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*cough* Maybeh.
*got an answer thnx anyways*

*got an answer thnx anyways*
Last edited by XxSilencedDeathxX on Mon Mar 20, 2006 5:56 pm, edited 1 time in total.
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Yeah, I got up to the part where I need to fix the BSP Magic. I skipped it and did everything else, but I dont know or get the part in the tutorial on how to do this.
[quote="Tutorial"]Step3: Fixing The Bsp Magic
-Seeing as how we are going to have a new bsp in our map we need to fix the bsp magic and size, to get the bsp magic and size we open the shared.map and go to scnr->Structure BSPS then copy down the structure bsp size and primary offset and replace them with the values of the bsp size and magic in the map we are converting the bsp to(coagulation)
*Shared.map can
[quote="Tutorial"]Step3: Fixing The Bsp Magic
-Seeing as how we are going to have a new bsp in our map we need to fix the bsp magic and size, to get the bsp magic and size we open the shared.map and go to scnr->Structure BSPS then copy down the structure bsp size and primary offset and replace them with the values of the bsp size and magic in the map we are converting the bsp to(coagulation)
*Shared.map can
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*Snaps fingers*
I got the map to load but everything was black...I couldn't move anything but the camera. Also..does SP_Shared use a lightmap? I nulled out coag's but I'll see...
LMFAO I just noticed there were 4 other raw files I forgot to add so that might explain it. >_<
Well, bbl..goin to see if I can finish this up.
Also, I'd be glad to help you out. Catch me on AIM, I'm on now.
Get me at: xunholynightmarx
I got the map to load but everything was black...I couldn't move anything but the camera. Also..does SP_Shared use a lightmap? I nulled out coag's but I'll see...
LMFAO I just noticed there were 4 other raw files I forgot to add so that might explain it. >_<

Well, bbl..goin to see if I can finish this up.



Also, I'd be glad to help you out. Catch me on AIM, I'm on now.
Get me at: xunholynightmarx
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