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Active Scenery With Full Collision

Posted: Thu Mar 16, 2006 6:14 pm
by getlowdogg
Hello everyone. I know how to add active scenery, but I do not know how to add it with fill collision. Can someone please explain to me how? Thanks.

~ Jason

Posted: Thu Mar 16, 2006 6:21 pm
by dos mes
try putting the containment gate into the map, then changing its hlmt with that of your active scenery and then spawning that. That should give it the full collision.

Posted: Thu Mar 16, 2006 6:25 pm
by getlowdogg
Wow, thats it? Thanks.

Posted: Thu Mar 16, 2006 6:59 pm
by nifebender
but you need to spawn it in itmc or add a chunk

Posted: Thu Mar 16, 2006 7:45 pm
by Snaku
Why the containment gate? I don't mean to say I disagree or anything, but I'd like to know why that works.

Posted: Thu Mar 16, 2006 8:18 pm
by dos mes
Becuase the containment gate is the one machine that i know always gives full collision to an object.

Posted: Fri Mar 17, 2006 4:17 am
by WaywornMmmmm
Yeah, couldn't you pick any mach to use(if it has collison).

Posted: Fri Mar 17, 2006 4:51 am
by n64nerd
but, how could you make that fly across the screen? unlike a projectile, you can't give a machine starting and ending velocity.

Posted: Fri Mar 17, 2006 11:02 am
by nifebender
not all machs give full collision. i used the mach gate from zanzi and my trees didnt have full collision and they would dissapear when i looked up.

Posted: Fri Mar 17, 2006 11:58 am
by dos mes
n64nerd wrote:but, how could you make that fly across the screen? unlike a projectile, you can't give a machine starting and ending velocity.
Because it has the hlmt of the projectile.

Posted: Fri Mar 17, 2006 6:09 pm
by Agent ME
Were you answering something else?

How would you edit the velocities of it if you used the mach?

Posted: Fri Mar 17, 2006 6:11 pm
by dos mes
Whoops my bad, wrong quote. However i don't know how you would do that, but that's the only way that I can think of as giving something full collision.

Posted: Sat Mar 18, 2006 1:53 pm
by getlowdogg
Does anyone else know how you would edit the velocities of a mach?

Posted: Sat Mar 18, 2006 2:18 pm
by Snaku
Um... you can't give a mach a velocity. The whole active scenery thing is based on using a projectile. So unless you want your active scenery to spawn and then drop straight down, it'll have to be a projectile.

Posted: Sat Mar 18, 2006 2:41 pm
by getlowdogg
So if I was to change the hlmt of the Containment gate to the projectile hlmt, will it work?

Posted: Sat Mar 18, 2006 2:42 pm
by dos mes
It should. Becuase the hlmt is the object property.