Active Scenery With Full Collision

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getlowdogg





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Active Scenery With Full Collision

Post by getlowdogg »

Hello everyone. I know how to add active scenery, but I do not know how to add it with fill collision. Can someone please explain to me how? Thanks.

~ Jason
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dos mes





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Post by dos mes »

try putting the containment gate into the map, then changing its hlmt with that of your active scenery and then spawning that. That should give it the full collision.
getlowdogg





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Post by getlowdogg »

Wow, thats it? Thanks.
nifebender





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Post by nifebender »

but you need to spawn it in itmc or add a chunk
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Snaku




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Post by Snaku »

Why the containment gate? I don't mean to say I disagree or anything, but I'd like to know why that works.
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dos mes





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Post by dos mes »

Becuase the containment gate is the one machine that i know always gives full collision to an object.
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WaywornMmmmm




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Post by WaywornMmmmm »

Yeah, couldn't you pick any mach to use(if it has collison).
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Post by n64nerd »

but, how could you make that fly across the screen? unlike a projectile, you can't give a machine starting and ending velocity.
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Post by nifebender »

not all machs give full collision. i used the mach gate from zanzi and my trees didnt have full collision and they would dissapear when i looked up.
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dos mes





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Post by dos mes »

n64nerd wrote:but, how could you make that fly across the screen? unlike a projectile, you can't give a machine starting and ending velocity.
Because it has the hlmt of the projectile.
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Agent ME




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Post by Agent ME »

Were you answering something else?

How would you edit the velocities of it if you used the mach?
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dos mes





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Post by dos mes »

Whoops my bad, wrong quote. However i don't know how you would do that, but that's the only way that I can think of as giving something full collision.
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Post by getlowdogg »

Does anyone else know how you would edit the velocities of a mach?
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Post by Snaku »

Um... you can't give a mach a velocity. The whole active scenery thing is based on using a projectile. So unless you want your active scenery to spawn and then drop straight down, it'll have to be a projectile.
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Post by getlowdogg »

So if I was to change the hlmt of the Containment gate to the projectile hlmt, will it work?
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dos mes





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Post by dos mes »

It should. Becuase the hlmt is the object property.
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