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CTF/Assault Hybrid
Posted: Mon Mar 13, 2006 7:41 pm
by Snaku
I just had an idea for a new gametype. What if/would it be possible to combine assault and ctf? You could make them both one sided. One team could be trying to defend their base from the enemy planting a bomb, while at the same time trying to capture the enemy's flag. This way both sides are on offense and defence, but have different objectives. Obviously there'd be some balancing issues since assault would be a one way trip while capturing the flag is a round trip, but it could be worked out by spawning stronger weapons on one side or something. Or perhaps the bomb marker could show up even when it's being carried.
Posted: Tue Mar 14, 2006 1:56 pm
by xzodia
interesting but not possible least not at the moment ud hav 2 edit the scripts ect 2 do it
Posted: Tue Mar 14, 2006 5:51 pm
by Snaku
Didn't think it was likely, and I couldn't really think of a way to do it, but figured it wouldn't hurt to ask.
Posted: Tue Mar 14, 2006 5:52 pm
by dos mes
That's what the forums are here for

However that would be a pretty cool gametype if the balance issues could be worked out.
Posted: Tue Mar 14, 2006 11:39 pm
by nifebender
that would be a hard game type. i think the bomb team would have the advantage. once to the base they just stand in the circle for a few seconds while the other team is off getting the flag. the team going for the flag needs to get to the flag then back to the base before the bomb plants.
Posted: Wed Mar 15, 2006 1:54 am
by sundriedprawn
but you could make the flag guy run faster than normal

Posted: Wed Mar 15, 2006 11:41 am
by xzodia
theyd only run fast when they had the flag tho but if u made the bomb timer really long like 30secs
Posted: Wed Mar 15, 2006 12:12 pm
by nifebender
if the flag guy ran faster he would just get to his base that is full of bad guys all by himself, i think that would bring his death rather quickly
Posted: Thu Mar 16, 2006 4:09 pm
by Snaku
There would have to be some advantages for the defending... um the team that's trying to capture. Long bomb timer. Make the bomb guy slower or something. Rig the bomb marker to show up even when it gets picked up? That last one would kind of suck.
Yeah, there'd be balance issues, but since it's unlikely to even be possible, I guess it doesn't matter. Maybe give the flag capture team a couple mounted turrets or start them off with the better weapons or something.