Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Thu Mar 09, 2006 5:35 am
How would I add a capital ship into containment. Not moviing or driving but just sitting a little way above the middle?
Kurroda
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by Kurroda » Thu Mar 09, 2006 6:47 am
i think most of the capital ships are just pictures except for a few
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Thu Mar 09, 2006 6:56 am
Its a [scen] tag in the mainmenu.map... to spawn it in a mp map you will have to decrease its size alot
Kurroda
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by Kurroda » Thu Mar 09, 2006 9:54 am
what is the point of putting it in anyway
n64nerd
Posts: 127 Joined: Mon Dec 05, 2005 5:44 pm
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by n64nerd » Thu Mar 09, 2006 12:44 pm
to fly it. duh.
With the sizing though, if you decrease the size by a factor of, say, 4, do you decrease the size of it's bitmaps by that much as well? or does it not match up?
Kurroda
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by Kurroda » Thu Mar 09, 2006 12:45 pm
i dont think you can fly that i think that it is not a vehile but a diffent tag
nsilva
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by nsilva » Thu Mar 09, 2006 12:46 pm
Royal wrote: i dont think you can fly that i think that it is not a vehile but a diffent tag
scen
Sig file size too high.
Kurroda
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by Kurroda » Thu Mar 09, 2006 12:48 pm
well i dont even belive the capital ship has seats so its not drivable
nsilva
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by nsilva » Thu Mar 09, 2006 1:49 pm
scen tags dont, youd need too convert the scen to vehi and add a seat.
Have fun.
Sig file size too high.
Kurroda
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by Kurroda » Thu Mar 09, 2006 1:59 pm
but that would be hard to get a flyable capital ship
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Thu Mar 09, 2006 3:40 pm
Not really with a few tricks u could get it to fly
*hint* null out all the banshees shaders and change its weapons model to the capital ship model
nsilva
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by nsilva » Thu Mar 09, 2006 6:45 pm
nifebender wrote: how do you resize it?
You gotta edit the model...
Again, have fun.
Sig file size too high.
VoYdE
Posts: 1474 Joined: Sun Aug 14, 2005 11:39 pm
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by VoYdE » Thu Mar 09, 2006 6:48 pm
Royal wrote: what is the point of putting it in anyway
or to make it look cool in a map as an object
Kurroda
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by Kurroda » Thu Mar 09, 2006 7:22 pm
but to fly would be stupid
ubernoob111
Posts: 49 Joined: Sun Feb 19, 2006 11:48 am
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by ubernoob111 » Fri Mar 10, 2006 1:48 pm
I agree. To fly it would be stupid. I just wanted to know how I could do it. Ive been trying different things with my mod to see what I like. Just wondering, what would you guys like better to see in a mod. Elites play as a color changing grunt or a elite flood? One of my mods has the flood and the other has grunts. Just want to know what you guys like better.
Limpmybizket
Posts: 75 Joined: Wed Dec 07, 2005 1:22 pm
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by Limpmybizket » Sun Mar 12, 2006 11:34 pm
shade45 wrote: Not really with a few tricks u could get it to fly
*hint* null out all the banshees shaders and change its weapons model to the capital ship model
Didnt you make one of these amazing flying ships once?
xzerious
Posts: 27 Joined: Fri Dec 30, 2005 4:28 pm
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by xzerious » Mon Apr 03, 2006 4:35 pm
hey how'd you do that?