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chunks
Posted: Tue Mar 07, 2006 6:50 pm
by nifebender
anyone know how to add and spawn chunks to scen? i was told that adding them to scen and spawning a tree through it could make it have collision.
Posted: Tue Mar 07, 2006 8:28 pm
by dos mes
Yea i was also wondering this, but after i got the chunks in i couldnt find where to change the cords.
Posted: Wed Mar 08, 2006 12:10 am
by sundriedprawn
try this; add a collections chunk to scnr the change one of the drop down boxes to scen and change it your tree

Posted: Wed Mar 08, 2006 12:25 am
by nifebender
i did, i added a chunk to scnr>scen and one to scnr>scen pallette. now where do you go to find the scen chunk you added?
Posted: Wed Mar 08, 2006 12:44 am
by sundriedprawn
Posted: Wed Mar 08, 2006 5:07 am
by nifebender
but im not adding chunks to the collections. im adding it to the scen pallette.
Posted: Wed Mar 08, 2006 3:08 pm
by sundriedprawn
try using collections
Posted: Wed Mar 08, 2006 4:05 pm
by nifebender
when ever i try to add chunks to collections nothing on the map spawns
Posted: Thu Mar 09, 2006 4:40 pm
by XxSilencedDeathxX
nifebender wrote:when ever i try to add chunks to collections nothing on the map spawns
You duplicate an itmc and than add the collection chunks for how ever many you want to spawn. In Dark Matter in the scnr while in the meta editor just change the added chunks to your duplicated itmc. Also change the hlmt or the duplicated object to your scenery item.
Posted: Thu Mar 09, 2006 6:46 pm
by nifebender
when i add chunks the the scnr collections, i either cant open the map in an editor, or nothing at all will spawn. like now weapons anywhere or vehicles.
Posted: Thu Mar 09, 2006 6:54 pm
by VoYdE
[off-topic]sundriedprawn- what version of darkmatter is that?
Posted: Fri Mar 10, 2006 11:39 pm
by sundriedprawn
the one where you can open model veiwer y? and [off-topic] i should be hunter by now
Posted: Fri Mar 10, 2006 11:48 pm
by VoYdE
i cant open the bsp viewer working, is that the first release or second release?
{offtopic} you need 500 posts to be a hunter, you have 284
Posted: Sat Mar 11, 2006 12:14 am
by sundriedprawn
how do i see how many posts you have?
Posted: Sun Mar 12, 2006 8:35 pm
by dos mes
VoYdE wrote:i cant open the bsp viewer working, is that the first release or second release?
{offtopic} you need 500 posts to be a hunter, you have 284
hahaha sorry jus thought thats really funny. You can check by going to the memberlist and then looking for your name after you sort it out by total posts.
Posted: Sun Mar 12, 2006 11:29 pm
by sundriedprawn
hmm i know ive had more than 300 posts :$
Posted: Sun Mar 12, 2006 11:47 pm
by VoYdE
(your Going Off topic!, This Is Turning Into A Spam Thread)
Posted: Mon Mar 13, 2006 5:17 am
by maca_ยง
Back on topic.
Posted: Mon Mar 13, 2006 11:49 am
by nifebender
ty. now does anyone have anything to say that could help me?
Posted: Mon Mar 13, 2006 1:50 pm
by WaywornMmmmm
You have to add the chunks to the collections because the scen doesnt work. Then you follow this tut:
Note: For this tut the map must have a machine you're willing to duplicate or sacrafice.
1) Take a machine and set its speed to 0.
2) Swap the machine's Hlmt with the objects Hlmt that you want to spawn.
3) Go to the Itmc Tag and swap one of the itmc's with the machine that is now your object.
4) Now I recomend you FTP you're map and see if the object has full collision and stays perfectlly still.
5) Add chunks to your map and link them to the proper Itmc.
6) Open up Darm Matter and move the Objects around (to see where they are you may need to switch the Itmc to spawn a H_turret then switch it back to your machine when you've moved the spawn points.)
7) Sign map and FTP it and enjoy your scenery like objects with collision!
Tip: If the machine has sounds swap them to something.
That should do it.