Help with watchtower

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[users]Revo





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Help with watchtower

Post by [users]Revo »

I'm following shade45's tut on adding a watchtower. Where im getting stuck is when the tut says to add 2 chunks to the machinery reflex & 2 chunks to the machinary pallette reflex. Well i went to the scnr tag but these two options aren't there. Now what am i supposed to do?
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JesseCuster




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Post by JesseCuster »

Mh im german, but i try to explain...^^

if the two things not there, look for the newst chunkadder here in utilities or where ever.

http://files.halomods.com/viewtopic.php?t=34893 with tut^^

if u have the right one , go to scnr and u find machine(s) and Machine Dependencies(palette)

make sure u add the machchunkks from a map with mach(like zanzibar), if u do not, it dont work!!!

for this , use the Box on the bottom (reflexive file) open zanzibar and add the chunnks as new...

hope it helps and u understand...sorry^^
[users]Revo





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Post by [users]Revo »

Thanks. Now what do i have to do if i'm trying to add the watchtowers to a map without machines. ex. coagualtion. Same thing
t_mann05




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Post by t_mann05 »

yea but if you try to spawn the towers through ITMC, The top tower will just fall to the ground and there will be no blue lift....pretty much pointless.
[users]Revo





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Post by [users]Revo »

I'm trying to add two chunks then change there spawn points so that the pod is above the base. All the tuts say that this will work so i guess i'll try it.
For those of you who have done this, is it really that hard to do & what types of problems, if any, will i encounter.
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Post by t_mann05 »

Make sure you are adding the mach chunks from zanzibar. I tried adding them from oldmambasa, and it didnt work. That was my problem, then I tried zanzibar chunks and it worked.
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JesseCuster




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Post by JesseCuster »

yap, that was my problem too...

shades tut work fine, but only with an mp map that includes mach...not a single player!!!!!!!!!

for one Tower add 2 chunks to the machines and 2 to the machines dependencies by using the map zanzibar on the bottom of the chunkadder...and inject it as new...both of them....

than u have machines and machines palette in Insolence...under Scnr!!!!

now u must link the copied machs from old mombasa to the new chunks and than place them (xyz) for a quiek test use the cords of the bazooka and make sure, the pod is 0.833 higher than the base^^

I hate this towerthing....i try this shit for 1 week lol...but now it works...haha

Got a question for all

i add 6 Tower in Coagulation......and want to place them....but now

the teleporters dont work??? Any idea??
[users]Revo





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Post by [users]Revo »

Let me get this straight....

1. I add the necessary chunks to zanzibar
2. Use insolence and bring the covie tower into zazibar.
3. Give them coordinates, make them spawn, etc.
4. Use insolence & transfer the chunks into coagulation.
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Post by t_mann05 »

no no no. You add the 2 mach chunks to Coagulation. You take the mach chunks from zanzibar because it already has mach chunks. Coag doesnt have mach chunks.

1)Drag/drop covie base and pod to coagulation
2)then take the mach chunks from zanzibar and put them in Coagulation using glitchys chunk adder
3)Then open up the cood finder and get your coordinates
4)Then go into Insolence and to your scnr tag and click on the mach dependencies and give them coordinates and it will spawn
[users]Revo





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Post by [users]Revo »

I gotcha now. Thanks alot for the help.
[users]Revo





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Post by [users]Revo »

Now how do i take the mach chunks from zanzi and put them into coag using chunk adder.
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Post by t_mann05 »

1) Open glitchys chunk adder
2) go to file open....select coagulation
3) where it says "plugin" click the arrow on the box and select scnr
4) In the template box next to the plugin box, click on "machine dependencies"
5) at the bottom whre it says meta offset, click the arrow and select coagulation.
6) click all done here
7) Now since there are no mach chunks in coag, u must use a reflexive file....so go down to the bottom where it says "reflexive file" and check that box
8) then to the right of that, there is a box that says "other reflexive" click the open button and go select zanzibar.map
9) Then when its done doing that, click "other reflex" which is just to the left of that "open" button. Click the down arrow and select zanzibar.
10) Then look straight up where it says "added chunk info" and check the first box where it says "add chunk"
11) to the right of that there is "chunk #" click that and select 0
12) next to that is "# to add" click the arrow and select 1
13) right below is more boxes that are identical to the ones u just did. So first check the "add chunk" box again. Add chunk # 1 this time instead of 0, then select 1 for "# to add"
14) Now those are done, so go down to the bottom right of the screen and click the box that says "inject as new"
15) click "add"
Note: It will shut down automatically when u are done, and it will give you a new map....your map with the chunks will now be coagulation.map.map....you will want to open this map for the next step.

16)Now you will need to do this whole process 1 more time except when you open glitchys chunk adder, instead of clicking "machine dependencies" you want to click on just "machines"

Do the exact same thing as you did the first time.

When you are all done, you will have a map that is called coagulation.map.map.map

Open it up in Insolence, and go to scnr then mach pallete....then put the base in like chunk 0 and the pod in chunk 1 dependency....then go to ur mach dependencies and put coordinates in for where you want them to spawn at. good luck!


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nifebender





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Post by nifebender »

that makes my map freeze. it gives an error when i try to use blue guerilla or dm to change the spawn points.
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t_mann05




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Post by t_mann05 »

try using insolence scnr tag and put the values in there.
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